But it rotates only objects of layout,
say i design as 600(width)*1000(height)px i need output as 1000(width)*600(height)px.
expecting a rotated screen.
How do i rotate layout as whole including objects at once?
since i feel designing in portrait and viewing it Landscape is comfortable.
No problem. At least i was able know about Canvas Screenshot.
Hmm Unfortunately it saves the image in window size.
Thanks for trying though.
Hi,
I wish to take a screenshot of entire layout in original resolution.
Say i have a layout of 2000*1000 px and my screen resolution of 1280*720px.
I need a screenshot/arrangment of objects in layout at 2000*1000.
Is this possible?
Thank you.
I would recommend you to use this plugin mentioned in this tutorial scirra.com/tutorials/593/windows-phone-games-with-construct-2/page-1
The construct 2 export of visual studio is just fine it will include audio files not sure why you didn't have the audio files though.
tapptil Great news.Thanks!!!
Right click(On extreme left side of event) on the event where you want to use OR block. And choose Make 'or' block.
You can use functions to avoid duplication of actions.
szymek Thanks mate
Darklinki Thanks for the another solution.
Ok thanks!!!
Hi
I wish to create constant fall speed for an object.
However if i use gravity the fall speed accelerates after few seconds even though i set acceleration to 0.
Any other way to achieve constant fall speed?
Thanks!!!
Hey guys i found a weird workaround
I changed Full Screen mode from scale inner to outer.It seemed to solve the problem.But i needed the Scale inner So simply changed it to scale inner.Ta da no more flickers.
Give a this a try when you have White flicker while switching between the layouts.
You can set simply by using
sprite=>Is in collision with=>desired surface
and you can set the speed of it.
You can use the same for your second ques as well.
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Hi guys recently i've been getting a white flickering effect when i switch between the layouts.It didnt happen untill recently and its annoying is there any way fix to this.