ram1024's Forum Posts

  • 4 posts
  • i've been out for a few months and haven't kept up with the news here. has internet multiplay changed at all or is it still a no-go?

    i'm trying to replicate a card game such as hearthstone (but obviously more balanced) and i think the only real hurdle for such a project would be whether or not you could actually accomplish the networking. construct looks robust enough to handle the pixel pushing

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  • i'm glad people are making steps towards viable multiplayer. thank you for your post, the shooter test you created was enough to convince me that it will be solved by the time i actually get proficient enough at using construct to actually need something like it.

    cheers

  • some players are not attracted at all towards multiplayer games

    a minority of people would absolutely refuse to play a game just because it had a multiplayer option. i'm not talking about competitive play only games, i'm talking co-op or even just games where the only interaction you have with other people is chat

    cheating was mentioned, in a co-op game like contra does cheating really matter?

  • multiplayer support is a far greater attraction than you guys are making it to be. even 2 player games were vastly more engaging than single player games, a simple shooter game like gradius is vastly more entertaining as a joint mission (lifeforce, twinbee)

    single player games are fine, but making something that you can share with friends or use to meet new friends is far better.

    let's start with something simple. multiplayer asteroids. can it be done?

  • 4 posts