raindropm's Forum Posts

  • 8 posts
  • Hey, that turorial is what I'm looking for too.

    Thank you Ashley~ <img src="smileys/smiley4.gif" border="0" align="middle" /> Looking forward to the manual!

  • Yup, Thank you. I will. <img src="smileys/smiley14.gif" border="0" align="middle" />

  • Oh, Thank you for mention it here. I made it some times ago with the old beta version of Construct 2 as gift for my friend, But I don't publicize it here because I feel that it's like the proof of concept (too short, as Animmaniac said)rather than full-length game.

    I have a bad habit of testing and experimenting, get bore with it, and not finishing anything(3 games so far include this one)

    Come to think of it, I think this is a good time to 'properly' finish any game I made, maybe start from this game. hehe, thanks your guys for motivation.

    Kyatric Yeah, thanks a lot for your advice back then. <img src="smileys/smiley4.gif" border="0" align="middle" />

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  • <img src="smileys/smiley41.gif" border="0" align="middle"> Here is my humble entry, almost give up on it, because unexpected crash yesterday and have to redo it from scratch.

    Work great on latest version of Chrome, looks okay on Firefox and IE. Sometimes it just randomly freeze without clear reason, so just hit F5 to refresh. <img src="smileys/smiley4.gif" border="0" align="middle">

    Anyway, I love this contest, it energized me so much.<img src="smileys/smiley20.gif" border="0" align="middle">

    a) Venusians Incident

    b) URL: Dropbox link

    c) Thailand <img src="smileys/smiley4.gif" border="0" align="middle">

  • Hi, big thanks for both Kyatric and xeed!

    but look like my knowledge in Construct is still at very early stage, thus I have a hard time understanding the the suggestion concept, and it sound too complex for my need.

    Though eventually(after I try again), I found the way to do it with simple event. I will upload my game soon so anyone can test it. <img src="smileys/smiley4.gif" border="0" align="middle" />

    Thank you again!

  • Thank you Kyatric for the tip about bug report and moving background.   <img src="smileys/smiley20.gif" border="0" align="middle" />

    By the way, I would like to ask about my new problem, that I still can't find the solution after several hours of trial and error.

    Situation is, I would like to display the sprite that will disappear, and change to next one when user press any key. You know, like the page of tutorial that user read before they play the game, page by page.

    <img src="http://i56.photobucket.com/albums/g183/raindropmemory/ScirraConstruct/pressanykey.png" border="0" />

    It sound very simple, but I can't find a way to do it right. Would you mind enlighten me? <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Hi Kyatric, Thank you very much for your help. <img src="smileys/smiley4.gif" border="0" align="middle">

    Your suggestion about Trigger once condition is superb. It works! (I didn't aware of its existence until you point out) <img src="smileys/smiley20.gif" border="0" align="middle">

    About the fading message problem, finally I found a way to do it by chance(which is actually really simple)

    When player collide with the "Panel", I then create the condition "System---> Create object"(which is the message sprite I want), instead of adjusting with visible or opacity as I did in previous time.

    and it now work perfectly, also with proper fade behavior! <img src="smileys/smiley4.gif" border="0" align="middle">

    Try it here if you which:

    Note: Catch the 3 flying object to trigger the 'Good Job' message at the panel.

    http://dl.dropbox.com/u/363243/Construct_Ask/01_2011_8_Message%20and%20Score/askTutorial/index.html

    P.S. For some reason, I found that sometimes some event is not properly triggered, but after I delete that event and create the new one with the same event and condition, it happened to work just fine!

    (maybe a bug in Construct?)

    and here, in case anyone want to look at the .capx file.

    http://dl.dropbox.com/u/363243/Construct_Ask/01_2011_8_Message%20and%20Score/AskConstruct%20-%20Final.capx

  • Hello, super noob in Construct2 is here<img src="smileys/smiley19.gif" border="0" align="middle" />

    I have some problem with my game prototype

    <img src="http://i56.photobucket.com/albums/g183/raindropmemory/ScirraConstruct/1.gif" border="0" />

    In my game, there is player and monster. When Player collide with monster, then it will add 1 to global variable "Score"

    PROBLEM here is:, it always add one more score every time player collide with the monster. But actually, I want it to add just only once. <img src="smileys/smiley19.gif" border="0" align="middle" />

    <img src="http://i56.photobucket.com/albums/g183/raindropmemory/ScirraConstruct/2.gif" border="0" />

    2) There is the "Panel" sprite in my game, when player overlap it, it will have message sprite pop up, telling that player should got 5 "Score"(global variable) to finish the game.

    PROBLEM here is: I would like to make the message sprite appear every time player overlap with the panel. But somehow it appear just only once!

    <img src="http://i56.photobucket.com/albums/g183/raindropmemory/ScirraConstruct/3.gif" border="0" />

    3) When the player got 5 Scores, I would like the panel sprite to display sprite message, telling player that they finish the game.

    PROBLEM IS: I can't make the message to appear, even though the Score reach "5"

    Thank you very much for your help.

    Love Construct! <img src="smileys/smiley4.gif" border="0" align="middle" />

    This is the .capx file with comment

    dl.dropbox.com/u/363243/Construct_Ask/01_2011_8_Message%20and%20Score/AskConstruct.capx

  • 8 posts