raikoification's Forum Posts

  • 7 posts
  • Looking into this, looks like a possible Azure network problem. It seems to of resolved itself as of time of writing.

    raikoification what version are you using? The saves are not tied to our network at all as far as I am aware.

    I did not check what version it was but I'm pretty sure I used the latest as I just started using CS3 yesterday to test before I bought.

    How do you enable offline mode? I was trying to enable it yesterday so I could continue working on the project but couldn't seem to do it ( I even downloaded the desktop client). I'm really not too sure what was with the save but what ended.up happening is pretty much I would have to save after every edit as after 5-30 seconds things broke. Saving would cause it to freeze and be stuck at 0%. If I tried to just continue working it would be fine ( aside from inability to save ) however preview wouldnt work either.

    I'm assuming it's all related to the azure problem so hopefully it's fixed (can't check right now).

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  • I'm also having this problem, my saves are also randomly being stuck at 0% forcing a refresh/restart causing all work done to be lost. I was going to buy a license to use CS3 for a project but at this rate theres absolutely no point.

  • > tarek2

    > Yeah, sorry, I realized my mistake and updated my post, but you had already commented on it :)

    > .

    > Yes, the "Else" will not run if at least one picked instance has Class & "_AtKR" animation. So the event should probably look like this:

    >

    >

    > > Pick AdventurerSprite with animation NOT EQUAL to Class&"_AtKR" 
    > -> AdventurerSprite set animation Class&"_AtKR"
    > 

    No problem mate :)

    I agree Putting the Else on those situations is very confusing it made me doubt for a bit haha

    I will leave a capx showing what we were talking about to raikoification so he can understand it better as it can be really hard to understand

    Capx: https://www.dropbox.com/s/neryqc35djepnnp/%28Else%29%20Problem.capx?dl=0

    i will look into the capx file and try a for each loop when i get home, thanks

    for the else statement the reason its set up the way it was is because if the event is always true (while state = attacking) it will constantly set the animation to class_AtkR making it stuck on the first frame. So then I made a else function based off of what the current animation is so on the first run it would trigger the animation, and subsequent runs it would simply do nothing as the animation was already playing.

  • I'm not sure why but everything works fine until i have about over 4 instances of the object in which case it starts to ignore my triggers

    This is my trigger for changing the sprite animations (based off of object 'states' which i set based off of certain parameters)

    and this is my trigger for states

    so there are 2 big problems im getting here that are on and off

    1. you can see where there are objects that have collided into the blue squares when they are not suppose to, they are suppose to be within a set distance (less than 500 but more than 60) yet they kept going. They also are not in the proper state and arent triggering the animation presumably becasue of state

    2. here you can see that there are 2 objects that are the correct distance and they also have the correct state (checked in debugger) yet the animation is incorrect?

    help would be greatly appreciated

  • > so this is my starting event

    >

    > and then i have these two events to change the states of units based on proximity

    >

    > however when this event triggers, it sets the state for every "Adventurer" object instead of just the one that is within distance

    >

    > is there any way to make it so the event only applies to objects that trigger the event instead of every single object of that type?

    The two events to change the states of units based on proximity can be true at the same time when is less than 60, in the event that you check (dist 500) you should add another condition that checks distance is greater than 60 and lower than 500, alternative you can use the system >>> (is between values) & PrePick The Objects On the conditions

    Here is an example

    https://www.dropbox.com/s/z5opdrs1u6w69y8/PickByDist1.png?dl=0

    And what exactly happens? Because in my example it works fine:

    https://1drv.ms/u/s!Ap_-qxoGKbDcg2d6Nk732mQwvDXy

    Seems like the problem was i needed to do both of these things! fixed now!

  • Try another system condition 'Pick by comparison'. This should work:

    that did not seem to work for me

  • so this is my starting event

    and then i have these two events to change the states of units based on proximity

    however when this event triggers, it sets the state for every "Adventurer" object instead of just the one that is within distance

    is there any way to make it so the event only applies to objects that trigger the event instead of every single object of that type?

  • 7 posts