I'm not sure why but everything works fine until i have about over 4 instances of the object in which case it starts to ignore my triggers
This is my trigger for changing the sprite animations (based off of object 'states' which i set based off of certain parameters)
and this is my trigger for states
so there are 2 big problems im getting here that are on and off
1. you can see where there are objects that have collided into the blue squares when they are not suppose to, they are suppose to be within a set distance (less than 500 but more than 60) yet they kept going. They also are not in the proper state and arent triggering the animation presumably becasue of state
2. here you can see that there are 2 objects that are the correct distance and they also have the correct state (checked in debugger) yet the animation is incorrect?
help would be greatly appreciated