Raicuparta's Forum Posts

  • Updated the game, new visuals and some new mechanics.

  • The body is probably the easiest part in the whole thing. it's just a single image that stretches and positions itself between the head and the butt of the worm. I intend to change it to make the worm's body arch when it moves (making a taller arch when the two parts are closer together and a wider one when they are far apart).

    I've updated the game a bit since making this thread btw.

  • Just a silly idea, obviously the graphics are just placeholders

    dl.dropboxusercontent.com/u/8262744/WormMP/index.html

    Any gameplay suggestions? And I'm not adding any more than 2 buttons for each player :)

  • Is there a way to record video from webcam stream (maybe with an external plugin) or are we only allowed to take snapshots for now?

  • How did you get stuck, you have infinite air jumping abilitySome times there just isn't a path to to get to a lower level anymore. The second time I started the game I was actually stuck inside a 2x1 rectangle.

  • Raicuparta

    thanks that's great

    really easy to use to create my own list

    have loads so I'm not worried about the recurrence of words - as of yet   <img src="smileys/smiley2.gif" border="0" align="middle" />

    if you find easier/better way please let me know

    I'd appreciate ito problem. Just curious, what kind of game are you using it for?

  • Raicuparta

    I'm wondering if you could give insight on how you used the list of English words

    rather than creating your own

    Can't remember right now where I got the name list from (which is stupid, shouldn't use it without crediting the original source, but I'm not planning on using this particular list on the final version anyway), but it was basically a big plain text list with each name on a separate line. What I did was take that list, use Notepad++ tools to transform the file into an xml like this:

    <words>
         <value>"word1"</value>
         <value>"word2"</value>
         <value>"word3"</value>
    </words>

    So I really just used the list I could find in the most convenient format.

    In Construct2 I just import the XML file, count how many words are there and choose a a random "value".

    Now I'm a complete beginner in Construct 2 and only recently started programming, and I'm still having issues with this, so you can bet there are probably better ways to do this.

  • Very nice execution!

    Maybe it's just me, but those words seem really exotic and difficult to spell. Is that the intention? Because I'd feel I'd be able to get a much higher score if I actually knew the words.ot intentional, it was just the first English name list I came across, but it turned out to have a lot of weird names in it.

    I've been thinking about what other lists I should include, but the biggest problem will be actually making the lists, right now the list is pretty huge (thousands of names) and I feel like that's a good number, I don't want people to start seeing repeated names after playing two or three times. Making the lists manually would ruin this, so I'm not really sure how I'm going to make these custom lists.

  • 1. After the end of a round, the restart box would sometimes drop, and other times it wouldn't. In the case of the latter, the game behaves as if I had typed "restart", and a new stack of words would fall. I couldn't consistently make either behavior occur.

    Maybe it's less obvious if you play without logging in, but it's supposed to be like this:

    If you get a new high score, the "RESTART" block falls, followed by blocks containing the scoreboard between you and your Facebook friends. If you don't get a high score, the game just restarts, that is, the "START" block falls, followed by new words.

    I plan on making this more obvious by playing some sort of cheering sound and showing a message when there's a new high-score.

    Hyphens and other special characters don't seem to work right away with the method I'm using in construct, I hope I find a solution soon.

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  • My first shot at a Construct game, so thought I'd start with something simple.

    dl.dropboxusercontent.com/u/8262744/KeyboardKiller/index.html

    Uses Facebook for the high scores. Destroy the blocks by typing what's in them, including the first "START" block.

    Right now it's fairly simple, type the words to get points, if you manage to type it without making mistakes, you get extra points.

    The core mechanics are all pretty much in there, except for one, which is a way to get extra time on the clock, and I'm already working on that.

  • I'm making a typing game, but I'm not using text boxes for the input.

    What I did was something like:

    I'm using this condition:

    <img src="http://i.imgur.com/1eWihEX.png" border="0" />

    To check for success.

    mid(WordBlock.Word, 0, 1) is the first character in the word the player is supposed to type, and typing that character deletes it from the word, so you just keep typing the first letters of that word until it disappears.

    For some reason, though, this method doesn't work for the � key, a common letter in the Portuguese language with a dedicated key in our keyboards. I have a working workaround but it is quite annoying to work with. And that workaround doesn't seem to work in some systems (Linux).

    So two questions:

    Is this a bug or just a limitation that can't be dealt with?

    Is there a smarter way to do what I want?

    And another related issue: if I wanted to make this game work on mobile devices, is there a way to call the on-screen keyboard without a text box, or do I have to make the keyboard myself?

  • Why would it say my app is using it then, if i'm not using any external plugins?

  • Your app, [Construct2 App] has not enabled the migration for the July 2013 Breaking Changes.

    Once you have confirmed your app is compliant or unaffected by the July 2013 Breaking Changes, set the migration setting to "Enabled" in the Advanced section of the App Dashboard. This will apply the July 2013 Breaking Changes to your app and prevent you from receiving future alerts about these changes.

    [Construct2 App], is currently using the following deprecated features:

    The publish_checkins extended permission.

    These changes will be permanently enabled for all apps in 23 days on Wednesday, July 10, 2013.

    I'm not really sure what this means, but I'm guessing "publish_checkins" is what Construct 2 games use to publish game scores to Facebook timelines (correct me if I'm wrong). Apparently we are required to replace this with the "Open Graph" story thing. When can we expect Construct 2 to have this feature, or is there a way to do it ourselves?