dop2000
sorry dop, I made a mistake, I forgot to warn that there are several objects 1, 2 and 3. because whenever object 1 is overlapping object 3 nothing happens because there are more than 1 object 1.
is there any way to do something like this: if object1 that is pinned to object2 is overlapping object3, does some action that I want?? thanks.
Jesinha
basta falar, kkkkkkk
hi dop, Your code has an error, but thanks to you I got what I wanted.
thank you, I've been trying for 2 months, and I already tried that, but it did not work, my only mistake was not to put SELF in place of SHIP. Thank you very much!!!
thanks for your reply. i will try it.
fisholith
nothing working, but I'll try another way. Do you know how to make the ship force forward? look at the photo, the world has gravity 0, the view is up-down. the ship can rotate.
https://uploaddeimagens.com.br/imagens/ ... b2f477108c
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the uid is not more the problem.
the only thing that is missing now is the ship applying force on this antenna that is coupled to it.
my settings: ship apply force 30 toward position (antenna.X, antenna.Y)
fisholith thanks, i will try it
i want the files
hello, open the image below first to understand it well. I'm wondering how does SPRITE apply a force on sprite 6 that has the same variable value, because there are several sprite6, but I want it to apply force to sprite6 that has the same value in the variable. thank you
https://uploaddeimagens.com.br/imagens/ ... png--27406
in the game more ships will respawn in some minuts. how can pick the pin id from every antenna?
I have a ship and it creates an antenna that couples the ship, after a few seconds the system creates one more ship (same object as the first ship) and that second ship creates another antenna that couples the second ship. is there a way to get the antenna id of the first and second ship?
tarek2
man, this is just an example, there are situations where it is necessary to use groups. I'm not playing frogs, that was just a stupid example .....