RafaelMatos's Forum Posts

  • > Finally finished the first playable version. It only has the tutorial. If you are willing to test my game, check out my Itch.io page

    >

    > https://imgur.com/a/mOECf7P

    No keyboard control? Want to play!

    Thanks for the interest. I think I have to support keyboard early on then. I really need any feedback I can get about the movement mechanics since everything depends on it.

    I'll update you here when it's done. ^^

  • LukeW Thank you for your time buddy. What's your Discord? Mine is RafaRPM#1647

  • Finally finished the first playable version. It only has the tutorial. If you are willing to test my game, check out my Itch.io page

    https://imgur.com/a/mOECf7P

  • You could encrypt it, but then all the materials are available in memory, so if anyone wants to steal them they just need to look there instead.

    Welcome to the DRM arms race. It's probably not worth the trouble. Copyright law is a better way to protect your resources.

    Does Steam adds some layer of protection once we upload the game?

  • The exported game has no security at all? Basically anyone can access EVERYTHING in the project. Images, any files in the project like arrays with dialogs, audio, scripts...even plain text I use to create a TODO list and personal notes. How the export doesn't block the access for all of this? Shouldn't be this way I think. Should we find a way to encrypt everything on our own or Steam and itch.io does that?

  • Currently working on a precision platformer with some encounters and a cool(I hope) atmosphere. I'll post a playable tutorial tomorrow I guess. Any good soul willing to help me with feedbacks? :D The main goal is to get people's feedback about the feel of the movement mechanics

  • Have you tried it in the latest beta? https://editor.construct.net/beta. The fix is not available in the stable channel.

    When you visit https://editor.construct.net you get the latest stable version, in this case r218 which doesn't have the patch that fixes the problem.

    We have just started a new beta cycle, so this fix will take a while to make it to a stable version.

    A word of advice if you decide to use the beta version. Make sure to have backups of your project saved in r218, once a project is saved in the latest beta version it is not possible to open it again in previous stable versions.

    Yes, it's not working even in the latest beta. I always have backups and actually never use beta versions, but this time was an exception so I'm just waiting the next stable release to stop using it in my project.

    I have posted the c3p in the issue tracker as you asked me to do

  • Yes, if all the tiles in the same template position have 100% probability, there is an equal chance for all of them to show up.

    As for the issue, can you open a bug in out tracker? I might have found and fixed a very similar issue but not quite exactly the one you are experiencing.

    Please make sure to provide all the steps that reproduce the issue, that is the fastest way to get it sorted.

    Thanks!

    Just published the bug report. This is my first bug report using github, I hope I did it right.

    It's pretty straight forward. You just need to create the object, create a new brush or use the default brush and set some tiles. Clone the object and see the brush configuration missing

    github.com/Scirra/Construct-3-bugs/issues/4276

  • DiegoM I'm sorry but It's not working yet. I just cloned a tilemap object and all brushes are lost. The R219 update says It's fixed but It's not.

  • DiegoM Could you tell me if the tile probability is split equally for every existent tile if all probabilities are 100%?

  • This was missing. Has been added to the next beta.

    Thank you very much, Diego.

  • Is it meant to work this way? I cloned the tilemap and I did the configuration for all those 47 tiles, now it's lost in the new object. Do I really need to do this every time I need a new tilemap? Even cloning them?

    :/

  • Going to need to implement that dialogue system soon

    The art is really good and kind different from we've being seen out there. What the game is about?

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  • Anyone knows if this plugin is actually working? I see my mic is being used, but nothing is being written in the text field. Could anyone update me on this? I really need this. Thank you.

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