Cloned objects loses the auto-tiling configuration

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game inspired by auto chess , with soulslike combat
  • Is it meant to work this way? I cloned the tilemap and I did the configuration for all those 47 tiles, now it's lost in the new object. Do I really need to do this every time I need a new tilemap? Even cloning them?

    :/

  • This was missing. Has been added to the next beta.

  • This was missing. Has been added to the next beta.

    Thank you very much, Diego.

  • DiegoM Could you tell me if the tile probability is split equally for every existent tile if all probabilities are 100%?

  • DiegoM I'm sorry but It's not working yet. I just cloned a tilemap object and all brushes are lost. The R219 update says It's fixed but It's not.

  • Yes, if all the tiles in the same template position have 100% probability, there is an equal chance for all of them to show up.

    As for the issue, can you open a bug in out tracker? I might have found and fixed a very similar issue but not quite exactly the one you are experiencing.

    Please make sure to provide all the steps that reproduce the issue, that is the fastest way to get it sorted.

    Thanks!

  • Yes, if all the tiles in the same template position have 100% probability, there is an equal chance for all of them to show up.

    As for the issue, can you open a bug in out tracker? I might have found and fixed a very similar issue but not quite exactly the one you are experiencing.

    Please make sure to provide all the steps that reproduce the issue, that is the fastest way to get it sorted.

    Thanks!

    Just published the bug report. This is my first bug report using github, I hope I did it right.

    It's pretty straight forward. You just need to create the object, create a new brush or use the default brush and set some tiles. Clone the object and see the brush configuration missing

    github.com/Scirra/Construct-3-bugs/issues/4276

  • Have you tried it in the latest beta? https://editor.construct.net/beta. The fix is not available in the stable channel.

    When you visit https://editor.construct.net you get the latest stable version, in this case r218 which doesn't have the patch that fixes the problem.

    We have just started a new beta cycle, so this fix will take a while to make it to a stable version.

    A word of advice if you decide to use the beta version. Make sure to have backups of your project saved in r218, once a project is saved in the latest beta version it is not possible to open it again in previous stable versions.

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  • Have you tried it in the latest beta? https://editor.construct.net/beta. The fix is not available in the stable channel.

    When you visit https://editor.construct.net you get the latest stable version, in this case r218 which doesn't have the patch that fixes the problem.

    We have just started a new beta cycle, so this fix will take a while to make it to a stable version.

    A word of advice if you decide to use the beta version. Make sure to have backups of your project saved in r218, once a project is saved in the latest beta version it is not possible to open it again in previous stable versions.

    Yes, it's not working even in the latest beta. I always have backups and actually never use beta versions, but this time was an exception so I'm just waiting the next stable release to stop using it in my project.

    I have posted the c3p in the issue tracker as you asked me to do

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