RafaelMatos's Forum Posts

  • Finishing colisions/ combos

    Pretty smooth all the movements. Gratz!

    Did you use pathfinder behavior for the rocket or some math formula?

  • R0J0hound

    Works nicely. Thanks!

  • For that you could create two different families with the same object types in them.

    That's a tricky way to use families lol. But just adding the condition Family1.UID =/= Family2.UID would prevent from getting the same instance/object? I will test it. Thanks R0J0.

  • scirra.com/forum/viewtopic.php

    It's nice. Thanks!

    Although, in your example, you are using an specific object and comparing with a family. Could you do the same but having just one family with several different objects? Because when you start to have several objects, pointing them specifically is not an option anymore. That's why I wanted to have one family (called Enemies for example) with several objects (ObjEnemy1, ObjEnemy2, ObjEnemy3....). The major problem is to get the objects of this family that is overlapping each other in a automatically way.

  • Prominent breflabb

    No it's not "true". Making games takes a tremendous amount of work and time. Also, too much effort and money to spend. Knowing before where you are stepping into worth a lot.

  • Are there anyone working on a Gameplay Recording plugin? Would be really cool to have something like that in C2.

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  • you can verify their distance using the expression "Distance" and storing in a instance variable and then compare all of them in a every tick

  • Use them as solids

  • Monday I'll take a time to make it for you =]

    It's working ok now but thanks!

  • > You can compare every tick if the X and/or Y is increasing or decreasing. For the X axis example: If it's increasing, it means its going right. If it's decreasing, it means its going left. It's the same for the axis Y.

    >

    so how i set the angle !?

    The way I explained you don't need the angle. But you also need to explain how is your game in order to know the best way to do it. It is a platform or Top-down?

  • You can compare every tick if the X and/or Y is increasing or decreasing. For the X axis example: If it's increasing, it means its going right. If it's decreasing, it means its going left. It's the same for the axis Y.

  • Webstorage has been deprecated since r202 in April - see Release Notes for r202.

    As usual, deprecated plugins can be accessed by pressing the right mouse in the 'Insert New Object' dialog window and select 'Show deprecated plugins'.

    Omg =[ How can I load the dictionary that I previously saved as asJSON at the localStorage? With the webstorage I was using webstorage.localstorage("key") to load my dictionaries. What's the similar way to do it with the LocalStorage object?

  • I was away from a couple months. I came back and started an experimental project. I tried to create the first save game and there wasnt no Webstorage anymore, just Localstorage, which has no load expression to load my dictionary. I re-opened one of my old projects and there was my webstorage working just fine.

    I'm confused. What did I missed?

  • TELLES0808

    I'm still trying to do it, but they got stuck and sometimes they go in the same direction when they have the same angle. Could you please make an example in capx for me?

  • Well, none of these solutions worked that well =/. I tried regenerating just around those who is overlapping themselves but it doesnt work too.