RafaelMatos's Forum Posts

  • > Hi CrudeMik

    >

    > I've done it. Still needs a few touches but it works pretty well. Increase the stage lvl and number of docks to increase the difficulty.

    > Also, if you want to repeat that pattern, skip the creating process, in case player didn't finish that stage.

    >

    > Randomly Generated Space Station

    >

    This is amazing! Looking through it now

    Was it helpful?

  • . Foxley

    mikehive

    Thanks guys.

    I've chose to make it more square because I have to consider that it's an 8 direction game, and a more flexible character would be too painful to animate Too much time required while there area a lot of the mechanics to do.

  • Some characters I'm working on (With diablo 3 inspirations XD). Skeleton, Skeleton Summoner, General of Fear and Tormentor.

    It's a mock up but with a lot of the map generation already done.

    Any feedback regarding to design?

  • Hi CrudeMik

    I've done it. Still needs a few touches but it works pretty well. Increase the stage lvl and number of docks to increase the difficulty.

    Also, if you want to repeat that pattern, skip the creating process, in case player didn't finish that stage.

    Randomly Generated Space Station

  • TabloidA - wow thanks! Amazing detail. So yeah Q and E to strafe introduces a funny issue where you're upside down and the controls 'feel' inverted, I will maybe display the controls around the ship which the player can toggle on / off - but I don't think that's really solving the problem. And it is a problem because I still make mistakes with it too hah.

    Yeah so when the 'speed' text turns red it means that you're going too fast and will explode on impact. I'll make the text flash.

    Agree about the progression, there levels are all just physics tests really.

    - Thanks! Yeah I wish they were random, I tried that initially but I couldn't work out how to do it, will keep trying because I'd love it to be this 'Desert Golfing' type experience that keeps going and going

    I'll try to do something for you on this subject. If I reach something that you can work around I'll contact you here.

  • Super fun. Crazy potential. Gratz man!

    Are the structures randomly generated? Infinite levels would fit pretty well on this game.

  • kossglobal:

    I'm impressed...

    Thank you

  • I'm working in a game with procedurally generated environments, similar to diablo-like games.

  • There are array editors, drawing programs, and some music players to name a few. The only complicated thing with your idea is recognizing the beer by a taking a picture of it's label. Even if you were just coding it with a typed language it's something you'd want to find some existing library to do for you.

    Yes. That's something that i have no clue how to do do

  • Sure, why not? The main one's I've seen that have come to mind are editors. but there isn't really any limits to what you can make. Did you have something you had in mind?

    My brother gave an idea of a "beertender". Like an encyclopedia of beers from all over the world and one of the main features, besides the complete info, is to id the beer by Just taking a picture of the label. Besides that, i'm still thinking something that would require Just a simple dropbox/googledrive storage for the database. Like an Excel file that i could convert to an array.

    Edit: what editors? Could you link one?

  • Is it possible to create an utility app Or any other that is not a game? Is it viable and recommended?

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  • Cordova plugin is now paid?

  • I didn't understand. Try to reformulate your question, please.

  • Use family to these child sprites and store the main sprite uid in a family instance variable and then use pin behavior in the family. For the scale(width/height) use percentage so whenever you scale the main sprite, you will have to apply the same percentage to the child sprites. This way you keep between them the same initial proportion.

  • jobel Why? As far as I know he didn't use any title, name or image registered. I didn't understand.