Rable's Forum Posts

  • Hello lucid ,

    I have a problem with Spriter in Construct 3 which I didn't have in C2.

    If I have two or more SCML objects visible on the same layout, only one object is displayed correctly. The other objects are drawn using the correctly displayed objet's spritesheet.

    Thanks in advance for your help!

  • I also need Spriter for C3 very badly, and the link on the first page is dead.

    Any news about that lucid ?

    Thanks! :)

    [EDIT] I just noticed the link works again, thanks!

  • Oh, you're right! I stupidly renamed it Healers_Quest thinking it could be displayed somewhere. I Didn't think it was actually the name of the plug-in. ^^'

    Thanks a lot!

  • Hi everyone,

    Something really weird happened in my main project. The NW.js object cannot be found anywhere.

    It's not in the object list, and if I type NW while creating a new action or condition, it is not displayed.

    When I create a new object in a layout, the NW.js is not in the list of objects that can be created either.

    If I create a new project, I have no trouble adding and using the NW.js object.

    Am I missing something?

    Thanks for your help!

  • Hi everyone,

    I need to make a single game with three existing small games I made. Basically, I need to make an interface to allow players to select the game they want to play among those 3 games.

    Is there any mean to import an existing game into another project?

    The only way to do it that I can think of is re-creating all the assets, behaviors, animations, then copy-paste the content of all event sheets and layouts, but it's a lot of work.

    Any simpler solution?

    Thanks!

  • Hi everyone,

    After 4 years of intense game development, Healer’s Quest finally released last week!

    It’s a comedic RPG in which you solely play as the healer of a band of jackasses.

    https://store.steampowered.com/app/5984 ... ers_Quest/

    So far it has been well received, and even appeared in the "new and trending" section of Steam for the past 8 days.

    I’d like to thank the Construct community for the amazing help you guys provided me. The list would be too long to thank everyone personally, but very special thanks goes to , MadSpy and Not forgetting Ashley and the Scirra team!

  • Ok, got it. So basically add "for each" everywhere.

  • Thanks blackhornet , didn't check the manual for that, sorry.

    However,there is something I don't understand with the said workaround by adding the "for each" condition after the trigger.

    I mean... On timer is *already* triggered once per instance (as stated the line just above), right?

    So adding a for each condition will do nothing, unless you specify more conditions below. Correct?

    Sorry I'm sick at the moment so maybe I have a hard time understanding simple concepts... ^^'

  • tarek2

    Very interesting! Thanks again! Do I need to use "for each" also with timers?

    For example I have plenty of objects that call a function when "on timer" triggers, but potentially the same timer could expire on multiple instances of the same object at the same time.

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  • Thanks a lot, it works now!

  • Hi everyone,

    I'm encountering problems with functions. When a function referring to different instances of the same object, or different objects of the same family is called multiple times in the same tick, weird results may happen.

    I've made a very simple capx to show what I meant:

    https://www.dropbox.com/s/w396g5ws6flf5 ... .capx?dl=0

    In this capx, 2 objects of the same size and of the same family are partly superposed, and a function putting them to red color is called when you hover over an object of that family.

    The result is the following:

    When hovering both objects at the same time, only one object is put to red.

    When hovering an object, then the other one, the second object is put to red only when you're not hovering the first object anymore.

    Is there a way to make this function work as intended, i.e. having both object turn to red when they are hovered together?

    By the way that is what happens if you're not using functions but just putting "set animatin to red" as the action of the first event, but I would like to use functions if possible.

    Thanks ! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Thanks a lot for the update. This is much appreciated!

    Supporting NW 0.28 is life changing, as for some reason preview with NW didn't work with 0.27 for me.

    Updating to SDK 1.42 right now.

  • It's working now! I just forgot to hit that big "publish" button at the back of the Steamworks interface.

    Thanks a lot for the help, MadSpy .

  • Hi MadSpy and thanks a lot for the help.

    I was very surprised to see the following error message in the console:

    The achievement name seems to be somehow not valid, even though it is just "test". I double checked that there was no space added in Steam, but it's not the case. As you can see from the screenshot in my previous post, the name seems to be the same in Steam and in the code so I'm still scratching my head here. I even tried to add a capital to "Test" in C2 in case it is the actually displayed name which needed to be put in the code, but it's not working either.

    Could the Uncaught ReferenceError be the problem?

    Anything else I can try?

    Thanks!

  • Hi,

    After a few days, I'm still unable to make the achievements work in my game.

    Here's my test code

    When exported to Steam, the screen displays "SteamOK", then "Error" when I press spacebar (espace).

    I'm using NW.JS v0.27 (even though I can't preview the game with it for some reason) and the corresponding Steam4C2-Basic version.

    Is there anything else that should be configured in steamworks (except the normal configuration of achievements, as shown below the code) in order to have achievements to work?

    Any suggestion of what I'm doing wrong? AJ2DI maybe?

    Thanks!

    [Edit] I'm using SDK 1.41.0.1 with plugin v. 1.5.1, which seems correct. At the time of posting I was using SDK 1.42, but changing everything to 1.41.0.1 didn't help in any way. I placed all the files from the SDK in the project files as mentionned in the plugin's documentation.