tulamide
That memory leak comes from the texture not being freed when the canvas is destroyed. It only occurs on xp with webgl on and I can't fix it... but I'm not sure why.
In other news I had a go at making a proper webgl fix and ran into too many issues to get it to work. C2's runtime isn't designed for it and I lack the technical knowledge, ability and time to get something working. So for the foreseeable future my recommendation is to use the plugin with webgl off for the best speed.
Alpro
I suppose it's doable but it doesn't really fit in with the canvas' purpose. Pasting a canvas with the spritesheet to a smaller one is a cleaner solution imo.
Paradox
I'm not offended at all. That's one nice looking icon. I'll include it in my next update. Thanks.