QuestioningCon's Forum Posts

  • 3 posts
  • Hey, thank you to all who replied!

    digitalsoapbox, thank you for the length reply, I really do appreciate it! I was kind of in a bad mood when I wrote my rant, and I might have changed some opinions from that time

    Yes, I am talking about the new DOOM! It' was made by only a handful of engineers? Wow, that's amazing!! Did you see this article talking about it :http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/

    So many things happen, it's amazing how they designed the engine!

    And yes, thanks for the points you have given about performance, and about the relationship between C2 and C3. To be perfectly honest, I'm kind of disappointed that Scirra knows that the Android export module is problematic for C2, and they claim that it's fixed in C3 by doing the conversion on their servers, and that you can convert C2 games with this method, but in order to access it you need to subscribe to C3!! I mean, I know it's a business, but if you know that you have a problem with your exporter, wouldn't you want to offer a solution to C2 owners too? If it couldn't be done (no resources, not worth it), maybe I could understand, but not like this. Perhaps they could charge a small fee to convert C2 games.. But heck, what do I know? I think it's bad PR for people to know that your engine has a faulty exporter, but you have a solution, but you keep it behind a paywall..

    Again, I was in a bad mood when I wrote the initial post, and I probably should have taken heed of what others have said, mainly because they are C2 users and have had issues with the software, versus me, someone who never worked with it. So, if I've offended someone, sorry!

    Thank you again to everyone who replied!!

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  • Hey, thanks for the reply!

    Can I use Construct 2 to sell games to publishers? I saw that GAMEE has a competition going on right now and I found an old post about marketjs buying Construct 2 games. I was curious about mobile games especially, because I think they can be a little bit easier to design and test.

  • First of all I would like to say that I think that Construct 2 is pretty damn awesome from what I've played with it so far! It's very intuitive and it makes the process of making games very fun!

    I am thinking of buying Construct 2 but I have some questions (I apologize if they were previously answered in a forum thread or a news comment, I unfortunately couldn't find the information I was looking for):

    a) will Construct 2 be supported after Construct 3 is released? Technically I know that Construct 3 is released and Construct 2 is obviously still being updated, but I don't exactly follow the technology about wrappers for JavaScript, but from what I understand some get deprecated (this was done for Cocoon.io, I believe), and I would like to know if I can use Construct 2 to export games, even if support would be dropped for it. Sorry if this seems like a stupid question.

    b) this is a mini rant: from what I could find, performance sometimes can be troubling for games (mobile games in particular). The thing is, I don't really trust most users with their expectations and with the scoping of their projects. For instance, I once saw that someone was having huge framerate issues, but the problem was that he was emitting thousands of particles every second, which of course would slow down almost any engine (not trying to be mean to that user, I know that we're all learning here, sorry that I singled you out).

    On this performance subject I admit that I am having some reservations. The thing is that I know too well how some software/ game developers want to seem hardcore and brag that they learn other engines (now the craze is with Godot, you're especially cool if you work in Godot -- not saying it isn't a great engine) or that they believe that every single thing should be coded in C++. I saw that some users threw around a test about jankiness and another user was comparing freaking DOOM with a game engine. I think that's downright unfair and to be frank disingenous and mean, considering DOOM is a single game that was optimized by a horde of engineers, arguably one the best hordes in the business (iD Software, come on!), and while I believe that the engineers that made Construct 2 are especially talented, you can't really beat ONE game that was optimized to perfection versus a game engine. I don't understand how the developers/ people who work at Scirra can have so much patience with some of the accusations some people throw at the engine, but damn if they don't deserve a medal.

    When I was looking at Unity people kept saying that it's kind of overkill for smallish 2D games, Gamemaker Studio also is reported to having issues when porting to mobile and HTML5... I'm no expert, but is it safe to say that it's a matter of skill and imagination when it comes to performance? I just saw that Environmental Station Alpha was done in Multimedia Fusion, not even Clickteam Fusion 2.5, and it's an amazing game! Construct 2 also has great games built with it, and the ones on the Showcase page are especially impressive!

    The question I am asking, as I am stuck in an analysis paralysis loop, can I reliably make Construct 2 games for browser games and mobiles, maybe desktop, too, without having huge problems with performance?

    Sorry if my questions seem stupid, I'm not that knowledgeable in game engines, I tried Unity but that seemed kind of too much for the type of 2D games I want to make and I think that Construct 2 fits better for my skills.

    Thanks in advance!

  • 3 posts