Edelplastic
More tutorials will come when the plugin is sufficiently developed that major changes wont occur, or else they'll become obsolete quickly as new important features appear. Right now anyone experienced enough with construct and 3D can easily use the plugin for many uses, so it's not that it's lacking features.
There's really not that much for me to "teach", and the examples explain everything that isn't part of standard 3D workflow. Platform behavior works with the plugin, but it's only in 2D, because the standard behaviors are programmed to work in 2D they can't be expected to magically map into the third dimension, this isn't how programming works. Instead of asking rhetorical questions, why don't you ask how to achieve particular results you wish to achieve instead? I'd be happy to help. I can't answer everyones questions through a simple tutorial anyway. A lot of 3D games are already possible and the 3D physics behavior im working on will make many more projects much simpler.