pxzin's Forum Posts

  • I have the same question

  • TheRealDannyyy

    That is it! Thank you!

    oosyrag

    So, bandwidth only will affect the initial assets download, right? (considering a browser webgame)

    About latency, yeah ... my first test under a 3G connection show me the real struggle =(

    Problem solved, thank you all

  • Hi, I'm Ricardo but you can call me Zé (or PXzin)

    For the last 10 years I've been workig with Internet Development, many of then in communication softwares.

    Back in 2013, I come back to the university to course a graduation in Game Development.

    When I first see Construct2 I become a spreader and start to speak and teach people about this little piece of heaven

    Until now, make games is my hobby and I never finalize one. This time, I pretend to end and ship as soon as possible.

    As a Native Portugues Speaker, I use a lot of commas. But I'm trying to stop. I started a english course and maybe my english will be better in the next few months.

  • Thanks for your reply

    I already read the Ashley's series, but I will read again to be sure. However my problem isn't about understand WebRTC (I already have some experience using that with webapps) , but just how to test it. It is not easy to emulate bandwidth and maybe someone knows an efficient method to do that.

    About browser instances, they become inactive on focusout even if i don't minimize. E.g: I'm using 2 monitors where the Host and the Peer stay in separated browsers (Chrome and Firefox). The game still runing and nothing is lost, but I can't see the rendering. When the focus back to one of then, everything is updated to the correct place.

    The real problem here is that I can't see if my animations are correct rendering between Host/Peer.

    For now, I need to compile the project and test with 2 computers or virtual machines .

  • Hello Community,

    I'm using the MultiplayerSystem in my new game and I'm struggling with a very silly issue: How do I test multiplayer games?

    I'm having problems even with the Local Preview to just check if everything is moving and animating right , because when I open two browsers to test, one of then become freezed. I think this is a feature from the modern browsers since they stop javascript rendering when the browser window is not the focused one.

    In a more complex approch, I don't no how to test diferent bandwidths or when the peer disconnects and then reconnects.

    Has anyone here who had experience with that and like to share? I'm felling really lost right now

  • Thanks Aphrodite for give me the way. Only "force own texture" don't work for me. I can solve with "force own texture" and setting "NO" in "Transparent"

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  • When i use a blend mode on a object in Layer 1, the effect persist to Layer 0 too (and anything above Layer 1 - in that example).

    There is some way to make a blend affect only in your Layer Context ?

    --

    In my case, i have 2 separated layers (one with Destination in, and other with Destination out) with blend to make a MASK. They need to work isolated without affect eachother, no matters who is on top. This is possible?

    Im stucked with this problem =(

    **Non english speaker here, sorry for any mistake.

  • I dont know if is the case, but your app doesnt have the Picture/Movie/Media permission (i dont remember the precisely label in english) to take screen shots.

    I think READ_FRAME_BUFFER is what you need. See here:

    http://developer.android.com/reference/ ... ssion.html

  • To avoid glitchs with colisions in complex sprites, i frequently use hitboxes. You dont use , right?

  • DevDan Glad to be helpful

  • I have this example https://dl.dropboxusercontent.com/u/123 ... index.html

    I dont know if is exactly what you want. If is, the capx is here:

    https://dl.dropboxusercontent.com/u/123 ... /game.capx

  • I think blend modes are the way to do that. https://www.scirra.com/manual/146/effects

    But i cant realize how you can do a fine effect (like anti-alias or feather) using that. And it will generate a fake erased area.

    Good luck <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • I really dont understand what is your problem. I think will be helpful if you post some prints for the problem/bug , and maybe share the capx.

    (I´m not a native english speaker too, so it is a sum of misunderstoods )

  • Wow. Thank you nimos100 . I'll try something like your suggestion.

    Looking for how implement A* in c2, i found this:

    Maybe can be healpful to you too

  • Hey guys,

    I really need help over here. I have a isometric map like this:

    Example:

    I need calc the better path (step by step), from 0,2 position -> to 2,1

    One of this paths will be: 0,2(start) - 1,2 - 2,2 - 2,1(end)

    My problem a question:

    Anyone already do something like that? I start looking some implementation from A* algorithm to solve this , but I'm not completely sure it will work on C2.

    The c2pathfing plugin can't help me on this =(

    I already know the distance cost of each tile using some math ( |X-dX|+|Y-dY| = distance cost) :

    I think i can find a logical solution , but I'm afraid of messing up the in C2 implementation.

    Has anyone ever done something like this?

    Sorry for the poor english.