Pwnetheus's Forum Posts

  • 5 posts
  • this will help you

    example

    vtrix I know it's been years, but would you care to repost it? I'm having a hard time getting scroll to work when I increase the layout scale

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  • R0J0hound

    Thanks for the help.

    I realized I had to change Steepness to a non-constant variable and that allowed me to tinker with things. I also moved touch controls way up (rather than directly above event 10 like I was previously doing for some reason) and construct doesn't give me any errors or issues. So it seems I'm making some sort of progress.

    A neat thing I noticed is that adding platform behavior allowed the player to stay grounded on beziers (apart from control input) but it negated the effects of setting/changing ax/ay/vx/vy (making changes only granted a temporary burst of speed) and also only allowed 1 jump when simulating jump controls. Does this mean I'll be unable to have consistent jump control over the player so long as I've added the platform behavior?

    I also noticed some odd behavior with the player lagging behind the middle sprite instance, but setting x to sprite.x seems to have solved that issue.

    What I'm trying to figure out now is if there's a way to specifically set the player's fall speed without messing with everything else. Is that doable?

    Lastly, I was wondering, in addition to modifying the Steepness, is there any way to actually pause the formation of beziers altogether?

    Thanks again for taking the time to help and pointing me in the right direction

    =)

  • R0J0hound

    Thanks a ton for the reply. That definitely helps with grasping some things.

    Not sure if I'm doing something wrong, but for some reason when I add a sub-event to event #8, it only allows me to set the value of dot. Also I'm having trouble with adding a control event above event 10; I keep getting a pop-up message about the amount of triggers per event branch.

  • Just want to preface this post by saying that I'm a complete construct noob.

    Now that that's out of the way, this ski terrain is really neat and I was wondering how I would go about making the terrain change every so often to be flatter/horizontal/steeper etc. and then resuming its wild and crazy hill-making shenanigans.

    Also, there's a way to add working touch controls, right? When trying to stumble my way through it, It seems that no matter how many times I tap the screen the player only jumps once (probably to spite how noob I am) as opposed to jumping each time the screen is tapped.

    Would love to get the hang of how all of this sorta works. Hopefully this isn't a tall order to fill.

    Any and all help is appreciated

    Side note: sorry for casting Thread Necromancy

  • Hello guys, I'm Pwnetheus I hope to learn much.

  • 5 posts