purefabulousity's Forum Posts

  • 4 posts
  • Yes. It looks like you used animation frames, so they were all in one instance, when I had been using different objects. Way simpler than the code I had made!

    Now I'm trying to figure out how to spawn these instances (I have 3 levels, and each level has a few configurations of shapes). Thank you for your help! If all else fails, I can just make a layout for each level, but that's very unwieldy.

    Edit: Solution most likely found, I'll update when I'm sure

  • Ah, so Line of Sight with a range of 10 will do that? Thank you, I had only thought about using a pin behavior on collision. The more you know.

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  • Had to put spaces there because the forum modified my URL, sorry.

  • How can i make one instances of one object go to only instance of another object?

    Currently my code is: imgur.com /x4PpVgP

    My plan is to get the position of the Square object and compare it to the SqMarker object, snapping it into place withing a certain distance from the image point of the SqMarker object. However, I can only do this with the first instance of the SqMarker object. If I destroy the SqMarker object, all instances are destroyed.

    I would trying doing this by selecting the object's UID or hard-coding it to snap to a certain position, but I plan on randomly generating different levels (that would have a set configuration). I am also limited to the free version of construct 2.

    I'll upload my .capx file as well. It's right here: dropbox.com/s/b1dhtf3ujkq6okm Shape.capx?dl=0

  • 4 posts