ok
watch this :
how about Set X to : Self.X-10 with and jump?
use "add another condition" on your event to make two conditions for pressing down & right
goodluck on your game !
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on collision?
try this :
1. use a global name it FADE
2. when (your_conditions) -> every tick, set volume to FADE
try to read the manuals :
https://www.scirra.com/manual/109/audio
https://www.scirra.com/manual/84/sounds-music
yes, you can.
you're welcome. feel free to ask aything
[your_object_name].instance variable
how about using repeat action to spawn each particle, and set it's properties to random?
how about set your background to Self.X -5 to scroll left?
then spawn random object on imagepoints inside your background
first, detect the platform, then maybe you can use :
set X -> self.X + 5 to slide to right
set Y -> self.Y + 5 to slide down
etc
set angle?