ok~
maybe you can do something like pressing jump button and then do jump & simulate pressing right
oh, sorry..
then maybe you can compare the distance between the fireball and it's source, using "distance()" expression
did you stop the audio when go to another level ?
i think no, but you can use boolean,
when the player touch something, use boolean to determine whether your character is ducking or not.
how about disabling the input while your character is ducking ?
check FAQ thread.
maybe you can show your event sheet
try this :
oh really? because I can do it 2 months ago..
and still can play my game till now.
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maybe you didn't use preload,,
maybe you can loop your words and find if(x == 'd' && x+1 == 'o' && x+2 == 'g') then there's a dog word inside your text.
https://www.scirra.com/tutorials/1002/c ... de-dropbox
https://www.scirra.com/tutorials/419/up ... ogle-drive
did you try browser object?
and maybe you have to set your character's angle to your platform angle