Does Construct3 allow the ability to create common logic for a group of objects?
For example, let's say I want an event so that when the player collides with an enemy is takes damage. Do I need to define that in the event sheet for each enemy sprite, or can I group all enemies into some kind of enemy "parent" and then write the logic once for that "parent?"
That is how you'd do it in Gamemaker... and in OOP languages, you'd inherit that function from a parent Class. But I don't see how to accomplish this in the visual scripting of C3.
Thanks!