Puffolotti's Forum Posts

  • 7 posts
  • Found 3 reasonable solutions.

    I'll link the capx file for documentation and didactic purpose, ASAC (As soon as conceivable) i'll make a brief tutorial.

    dl.dropbox.com/u/71885604/Scarsella.capx

  • P.S.

    The tool is wonderful, i realize by myself that my needs are a little odd, stay assured i'm not passively waiting the greek gods to do my job for me, and i'll continue to try by myself to get a solution

  • rexrainbow

    I tried to get a grip over this plugin, but it looks like it has troubles when the table has got 0 columns (or rows)

    As briefly explained in "how do i[]?", I need to build a table that can expand itself indefinitely, and a search engine that automatically, to every new column chooses a name such as csv.colcnt+1 & "th"

    This is a screenshot of my current try. (The CSV with the street fighters is just an exercise i did to understand the engine, anyway in Italian, "statura" means height and "Peso" means weight)

    <img src="http://img19.imageshack.us/img19/664/csv.png" border="0" />

    So the questions are:

    1) Can i retrieve a column by asking her position, without knowing the name?

    2) Can i start the layout with an empty table or should i create a ghost column?

    or

    Should i start a CSV table filled with zeros and "empty" ?

  • You may set a "focus" for the block and make sure that the event occurs when the player hits the focus

    <img src="http://img848.imageshack.us/img848/8400/focusr.png" border="0" />

    If the player reaches the block from the sides or from above he won't be able to touch the "focus"

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  • P.S.

    I didn't link a capx file because i didn't got any success, there is simply 3 textbox, 3 texts, 2 buttons an array

    In the events i'm struggling to make something like:

    1) when i click the first button store the content of the 3 textbox in the first line of the array

    2)when i click the second button write the content of the first line of the array in the 3 texts

    Then i'll struggle again to make a button: add a line and store a new set of data as new record

    and last phase should be "set the status of player and location according to the variables in the object, then delete current record"

  • First of all, thank you everyone for the tutorials about hash and array, but still i don't get how it works, i think i succeed in putting data into the array, at least at the first line, but from what i understood i'm not able to retrieve anything i putted into the array.

    So, i'll explain my problem:

    I'm developing a fishing game, and i need to store the stats of the caught fish individually and allow the player to perform some action on each fish caught, so let say there is the fish bucket, like this.

    <img src="http://img827.imageshack.us/img827/732/maschera1.png" border="0" />

    Every fish belongs to a race, wich summons the icon, has got some stats, like weight, sellvalue/weightUnit, Calories/sellUnit, etc.

    I need the program to simply remember and recall any entry, so far it seems to me that the correct tool is an array, but i didn't find any tutorial that explains the operations with pratical and known examples.

    Maybe i'm bound to write one, but the very reason i'm studying construct is i wish to work with:

    "the shoes number 13 are in the third shelf, on the 2nd floor"

    rather than

    5334[$$$]#�13,2

  • Howdy.

    I'm PuffolottiAccident, the self proclaimed "Ed Wood of M.U.G.E.N."

    I've got in mind a game that isn't about fighting and altough my project requires weird things called "tables*" i'm confident i could fully develop it on construct 2... the day i learn how the mess i can politely ask to the engine: "Show me the content of this array/hash, all of it, at once"

    *Plz, don't stone me to death for having polluted this forum with the forbidden and ubervulgar word, I'm a bad guy and there is no limit to my foul language or blasphemy.

  • 7 posts