ptbcomposer's Forum Posts

  • I'm referencing the following thread from the "How do I..." section because it's beginning to look like a bug. Maybe there is a workaround, but I don't see any reason for the problems I'm having. Even when I simplified the project to just reflect the use of audio, the same problems arise.

    I understand that the audio plugin is newer than most of the plugins in Construct 2, but it's a project breaker for me that needs to be resolved ASAP.

    Thanks.

    http://www.scirra.com/forum/not-solved-audio-problems_topic56045.html

  • I uploaded a simpler version of the same project by removing all the unrelated code to the problem. I have to do it this way because it still needs to have the sounds and pause system.

    I'm beginning to think that this is a problem with Construct 2 because a) no one can explain it; and b) site moderators have been ignoring this thread

  • added capx to OP and also a new audio problem...:)

  • Is this what requires the AJAX plugin?

  • I know about Webstorage and the basics on how to implement it. My question is what happens when the user decides to clear out his/her internet cache? Won't that delete the Webstorage info and thus wipe out all saved info in the process?

    Is there a way to backup the Webstorage data somewhere else on my internet server or on their machine so it can be retrievable?

    My project Way of the Sax (I'm sure you all know about it by now) is a very lengthy interactive comic that requires save points due to several features that include minigame and collection scores and reader decisions.

  • problem persists...

    Is this a bug or limitation with Construct 2?

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  • This is what I have already tried. Music pauses and unpauses perfectly. It is files in the sounds folder that do not pause.

    Is there anyway to apply a "dt" expression to sound playback?

  • ok, figured out problem 2. Thanks Sqiddster.

    Problem 1 still stands.

  • come on...anyone?

  • Hey all,

    It's the Way of the Sax guy again! I'm having trouble getting sound effects timescale and also layout music to work correctly. I've read all the forum threads and manual entries on the subject, but they either don't explain enough, or the problem is just overlooked and an alternate solution is proposed.

    First problem...

    When I hit pause in the middle of a fairly lengthy sound effect (as in the truckapproach in layout 2), it would keep playing. What I have done temporarily is to tag all sfx as "sfx" and tell my pause function to Audio: stop "sfx". When I do this, it stops on pause. However, when I unpause, the sound does not return. Music pauses and unpauses correctly. This is like an old NES game where the same problem occurs.

    Second problem...

    I'm starting to implement a title screen that plays the main theme. When I click the button to start, I can get the main theme music to stop, but I can't for the life of me get the Layout 1 music to play when it's supposed to. If I tell the Main Theme to "stop" on button click, then nothing plays the rest of the comic. If I set it to "muted" on button click, Layout 1 music comes in either late or not at all.

    I need music to begin on the start of each layout everytime, and so far this is pretty inconvenient. The only way I know of to fix it is to put all my music in the sounds folder and have the game load everything everytime. Yuck.

    Thanks.

    capx...

    philipcomposer.com/comic/wayofthesax.capx

  • A $1 pledge amount has been added to Kickstarter for all you cheapskates!

    http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel

  • Ok, here's the Kickstarter page. There are several ways to support the project, from the lowest pledge level that guarantees free access to Way of the Sax and your name in the credits all the way to the highest that guarantees you a cameo in the comic! The goal is $500 which covers the cost of production including paying the artist. If you like the project and want to be a part of it, I'd appreciate your support. Thanks.

    http://www.kickstarter.com/projects/1510489174/way-of-the-sax-an-interactive-graphic-novel

  • Hey guys. A couple updates. The main theme is completed (see below)! Also, I've created a Kickstarter project and anyone who contributes a little dough to the project gets at least their name in the credits. Other rewards for donating include a complete original soundtrack signed by me, the composer, and original artwork signed by Dave Gardiner, the artist.

    I will post a link to the Kickstarter page once the project goes live. Until then, enjoy the music!

    Main Theme (mp3)

    (that's me on the saxophone as well...)

  • We're still working on overall style of the comic, though we have Ken fully designed, as you can see from the action shot (link below). I haven't started the music yet, but I am going to after this week. I'm pretty busy right now but should have more time next week to start composing the theme.

    Here's a couple of Ken shots.

    www.philipcomposer.com/comic/truckframethumbnail.jpg

    www.philipcomposer.com/comic/thrownsax2.jpg

  • Fight Fight Revolution updated to v. 1.1. The first minigame for this project has been uploaded to Scirra Arcade!

    Please let me know your thoughts!

    http://www.scirra.com/arcade/action/2210/way-of-the-sax-fight-fight-revolution

    ------------------------------------------------------------------------

    Hey, some of you are probably wondering what has become of this project. Well, I'm still working on it, and I have an artist to work with me now!

    For those of you who don't remember or just wondering who I am, I'm a composer making an interactive graphic novel using Construct 2. The project will have music, minigames, unlockable items that give more background on the story, extra scenes, multiple endings, and a menu and save system.

    At the bottom is a PlayerAffinity.com interview that elaborates on everything you need to know about the project at this point.

    Please like my facebook page to keep up to date with the progress of the comic. I will occasionally be posting pics and audio samples as the thing comes together. You can also check out the work-in-progress of the Construct 2 programming of the first chapter. Thanks!

    Way of the Sax on Kickstarter

    http://www.facebook.com/wayofthesax

    @WayoftheSax

    (Work in Progress) http://www.wayofthesax.com/wip

    (minigame) http://www.scirra.com/arcade/action/2210/way-of-the-sax-fight-fight-revolution

    (interview) http://playeraffinity.com/comics/comic-features/interactive-graphic-novel-creator-philip-bradbury-interview.html