Psycrow's Forum Posts

  • 8 posts
  • Thanks!

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  • Just curious if Construct 2 exporting something that used WebGL would work this way; couldn't find it after 15 mins of searching.

  • Pretty cool! Would you mind giving a link to open it up in Construct 2 and see what you did?

  • Ok that's what I thought. Thanks

  • I mentioned in the post-- saw that but wasn't looking for that with what i'm doing.

  • I'm just a little confused about fonts. All the tutorials are getting into stuff I don't want to get into-- loading in fonts, making them sprites, etc... I'm not looking to do all that.

    I'm just wondering if I make a text box in Arial, Impact, Georgia, Times New Roman, or Courier... is it going to show the same for PC, Android, and iPhone? Will it automatically show the correct font on all devices, or will it default to some other font on these due to that font not being installed on that device by default? Or maybe Construct 2's smart enough to know how to carry it over to display in the app anyway?

    It's a concern because I was thinking of using Impact in the upper right, for example... if it's changed to another font on another device, it'd run that text off the screen.

  • Ultra awesome! Thanks!

  • Hi all,

    I'm a bit new to Construct 2 and wondered how to limit the speed at which you can drag and drop.

    Example: Let's say you can drag a balloon around, and a laser beam is firing down the middle of the screen every so often. Well, if you're dragging so fast that the balloon is going 200 pixels at a time, and you've got a 50 pixel balloon and 5 pixel laser, the balloon might skip right past that laser beam and not pop. So you'd want to limit the speed dragging works.

    Or maybe you're making a game where you can throw a boomerang by dragging it around. You don't want to be able to throw it at light speed, though. It should only be able to travel a certain # of pixels at a time.

    Any advice? Or an example capx someone can provide? Thanks!

  • 8 posts