PSI's Forum Posts

  • R0J0hound - no but I do use "pick by comparison" a lot.

  • I have been getting this alert after my game runs for a few minutes. I don't reference IIDs in my coding, only UIDs. Thanks, Morgan.

  • TY.

  • As soon as I add the localstorage to my project and run it, I get this notification:

    .

    Anyone have any idea what the problem is?

  • No, I paid full price for C3.

  • I think around chromium 38, disabling webGL would give my game a HUGE performance boost in chrome on my low powered PC tablet.

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  • I don't use platforming in my game and I don't have any noticeable jank right now.

  • I noticed this too. All stutter in chrome would disappear when I'd switch WebGL off. My new laptop runs WebGL very smoothly in node-webkit 10.5.

  • Aurel used Node-Webkit 10.5 for The Next Penelope and it seems to be working fine. They even said they got greenworks to work with it. Maybe that is the key for the moment. Their game gets outstanding reviews as well and no mention of jank. http://store.steampowered.com/app/332250/

  • lucid - I figured out how to apply effects to individual instances. On created, I set the specific ID of sprites to the overall UID of the particular instance. Then I apply the effect to the sprites individually (instead of to the entire family which affects every instance). Anyway, I figured that I would share this!

  • We wouldn't be having this discussion or many others like it if C2 games ran flawlessly in any browser. I love C2 and feel like I'm making an awesome game with it, I'm just hoping I won't come across too many obstacles as I publish the game and move forward with it. I feel like if Ashley did take more of a part in this particular aspect, it might make the difference. That being said, I'm a father and I realize what it means to be BUSY and only have so much time in the day.

  • How about if he used the cocoonJS or crosswalk team - whoever was closer to pulling it off? It might be best to integrate and improve on what's already been done instead of starting from zero. I'm not a techie though. Don't understand the "under the hood" part.

  • [quote:2s2ot5su] if scirra would waste a year for their nonbrowserwrapper just to bring us better performance, better, well everything i think it would be worth it and they could develop a standard in between all of these other wrappers. even at the cost of employin' a few new devs to help with that. gles.js just shows us that it could be done, pretty quickly and nicely. including other features is just "useless" - you need networking - audio - graphics and maybe physics as separate thing - and you got everything you need for your 2D game.

    I think this is a great idea. No one understands C2 as well as Ashley - if he could oversee the development of such a wrapper, it would make C2 independent of 3rd party software that may or may not work well with C2. Of course I'm no expert but it seems such indepence and reliability could launch C2 to the next level.