protomni's Forum Posts

  • 12 posts

    I agree it would be nice to have some official info from Scirra about this issue - people are already asking why our game does not have the Steam overlay implemented, and I'm sure this is the case of many others here. Ashley, could you please shed some light on this?

    Ashley - Thank you for keeping us in the loop.

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    digitalsoapbox - Good idea posting a job offer! Hopefully someone will come up and help the community with this.

  • Hi cranberrygame - Thank you for all your hard work! I've just sent you 5 bucks through paypal for the current versions of the plugins. Have a nice Friday and best of luck with your game projects!

    PS: Ashley, I think these Cordova plugins, as well as Q3D, would be hits if added to the official Scirra store - after all, they do add very important functionality to the engine. Please forgive my unsolicited advice, though.

    Ashley digitalsoapbox greenheartgames StaticCloud digitalsoapbox Anonnymitet - Same thing here: we are willing to help fund the development of an appropriate plugin for Greenworks.

  • This is amazing! I've been playing with upscaling a low-res 320x240 render, but this is much closer to the effect I've been looking for. Thanks!

    Fingers crossed here as well!

    Hi, guys!

    Sorry to bump this, but any luck with getting the plugin operational again?

    Thanks!

  • Hi guys!

    I don't know why I didn't find this earlier, but here is an addon developed by Ashley that seems to do the trick:

    Cheers,

    Pedro

  • Hi Jeff and all,

    I second that. My game "Bernie Needs Love" also just got Greenlit, and I've been wondering how to integrate the Steamworks SDK. Any help will be much appreciated.

    Thanks!

  • Hey guys,

    Thanks for the feedback!

    The preloader is there so that the sfx files and both audio tracks can be played as soon as the game starts, with no further loading during gameplay, that's all. It really shouldn't take more than a 40 seconds or so with a normal connection, and it only happens if the game is not already loaded from a previous play session. Either way, if you have any idea to make the preloading faster, please let me know.

    As for the difficulty and the level design, Iwgames, I'm sorry you feel that way, but I respectfully disagree. One thing is to put the player in impossible situations with no warning whatsoever; another thing is to design a difficult game (with infinite lives, mind you). Perhaps if you give the game a chance and play it through at least up to the third stage, you might see that things do progress from easier to more difficult, and that every enemy and feature is introduced in a simpler situation before things get actually hard.

  • Hello everyone!

    I have just uploaded my first Construct2 game to Kongregate! It is called 'Bernie Needs Love' and you can play it here:

    kongregate.com/games/protomni/bernie-needs-love

    I'm quite pleased with what I achieved so far, but I really need some help to solve an extremely annoying bug: once the page is loaded, if the user clicks anywhere outside the game window, the game only starts responding to input if you click exactly on the tiny black border around it. If you just click anywhere else in the game area as you normally would, it just ignores the key presses.

    I suspect this might something simple, but I really have no clue as to what is causing this or how to solve it. Any help will be very welcome!

    Thanks!

  • 12 posts