pringrod's Forum Posts

  • 14 posts
  • Hi, mine is on Windows 8.1, they offered the upgrade free a few months ago.

    I f you publish as is, it doesn't work at all, the game won't run without making the clayio integration changes.. Thanks, for your help though.

    Cheers, Pete K

  • Hi, I have finished my game a while ago, and want to publish it to android, apple, windows 8, clay.io and facebook. It uses clay.io adverts and functions such as leaderboards, social integration etc.. I've tried crosswalk for android as it apparently is compatible with clay.io but only got a black screen or white screen,, I've uploaded an exported zip to clay.io but added some music files separately as the tutorial said it didn't do the music and properly, so I don't know if I did that right. I've been trying windows 8 all week, the thread you can see in the beginners section, can't even find the appx file in the bin, but as far as I read this should have been compatible with clay.io I followed the publish to windows clayio integration tutorial and the game works bar the clayio stuff when you press F5l!!. All in all I spent a lot of time making the game and don't believe I'll ever be able to get it to publish anywhere. I don't have a Mac so havn't even tried that one yet, no doubt the result would be similar!! Willing to agree a payment for someones time, would like to do it over teamviewer so I can be shown, so I know for next time what I was doing wrong and learn how to do it right as well as get my apps built and released...

    Any help would be much appreciated, and as I said, I would be prepared to compensate for someones time.

    Cheers, Pete K

  • Also, my PC is a windows 8, so don't know if that affects anything!

  • Another weird thing, if you look at this attachment of the windows 8 export folder, there is no file with the extension sln as it says in the instructions on the tutorial. I open it from JS Java script app project icon, as I did with crosswalk.. It seems to open it the same...However may be this is the reason...But then why don't I have the file with the extension sln in my export folder like everyone else!!

  • Cheers for your help guys, I only changed/added what you are supposed to to integrate clayio features following the tutorial on here... Had a look at My Documents/Visual Studio and it's not there either. So stuck now, I've tried from scratch again and t's never there!! Lol only me!!

  • Hi, thanks for your reply, I only tried crosswalk last week!! I have done the root as you say but still I can't find an appx file in the bin/release folder.. the game works on pressing F5 and says it's built successfully.. Baffled.. Please see the attached screenshots.

    Cheers, Pete K

  • Hi, I exported with option win 8.1, and followed every step of the tutorial , no problems, but after pressing F5 to test it, the game works but none of the adverts, leaderboards or anthing to do with clay.io work, although they are displayed (but the ad is just a little white strip not even the size it should be..., not like when run on construct2, where leaderboards work and ads show a black strip with cannot show ad, local host written..is this because they don't work until it's published or should it be working now.

    I have noticed a couple of errors, one in the index....

    Referenced file '\\Microsoft.WinJS.2.0\js\base.js' not found.

    And after running one comes up mentioning iframes and the dimensions of my ad, so it's referring to a problem with that I think..Unless all this is normal in running with F5 mode as it's not online yet?

    Had a nightmare with crosswalk android as well and gave up, only ever got a black screen, so come closer with this one!! to try this!! It seems making the game is the easy part getting it published anywhere is impossible!!

    Any help on getting this to work would be much appreciated. I have actually done it 5 times from scratch with a brand new folder each time to make sure nothing was missed so can't see anything I've done wrong.

    Also, when I try and build it after testing, following the instructions from the tutorial, it says buils successful but there are no appax file in the bin/Release folder, so cannot even ive them the file!! What a nightmare.

    Cheers, Pete K

  • All sorted and solved now, thanks for your help, did the tutorial again and realised a couple of mistakes I made, sorry for being a divvi!! Thanks for your help.

  • Hi, again, infact when I run the layout for your example webstorage capx, that doesn't record the high score either, just says 0 all the time like on mine.

    Nothing seems to get the highscore to work, it's madness, one of the most important parts of the game and theres not much on it to get it working.

  • Hi, thanks for your help and the example capx, I've tried it that way, but still won't work, it just saysHighscore 0 all the time. I have 2 games finished now bar the highscore and can't get it to work on either. My games automatically go to the main menu screen layout on game over.. Could this be why.. Im only testing on runlayout, could this be why either, do you have to export and publish it for the webstorage highscores to work.

    Cheers, Pete K

  • 19kb even, tried zipping it but still won't attactch

  • It won't let me attach the capx, think it's too big, 19mb

  • Hi there, thanks for your reply

    I've sorted the sound now, but still well stuck on the loader and arcade style high score. I have a loader layout made as you will see. but can't find the objects, or get them on, even though I downloaded them at the end of the tutorial.

    The highscore thing I think the problem may be in line 41,42 where he uses system player health = less than 0, I just used player as it wouldn't let me start with system to compare the health. The rest of the highscore stuff is at the end of the game event sheet. It's all working well bar these 2 things but the code is all over and I was learning as I was going, adding things back and forth to the the end.. In hindsight knowing what I know now I would have used groups to keep similar things together, as it got longer it's now hard to find where anything is when it's just put anywhere. Too late for this one though, I only just sussed groups and inserting events above and below.

    Tutorials > Beginner > Publishing > [For Beginners] Custom Loading Screen

    Tutorials > Beginner > Video-Tutorial > Arcade Style High Score

    Cheers, Pete K

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  • Hi, I am really stuck on 3 things, would really appreciate if anyone could help, I've done the tutorials on all 3 a gone over and over and searched everywhere but can't remedy these 3 issues.I'm on the free version.

    When I import sound regardless of if it's wav, mp format, it always says converted to AAC but failed to convert to OGG, I've tried loads from lots of the recommended sites for free sounds. Sometimes the file is imported despite this error message but not recognised that there are any sounds to choose from in the events.

    Also I can't find the loader objects for setting up my loader page, I downloaded the file from the beginner tutorial but couldn't get them over to my project. The loading bar etc...Currently my loading page just stays as it is and doesn't move on.

    Last issue, I get the Nan message for the high score, following setting it up from the tutorial, I did the wrapping in int() that someone suggested in a comment after that tutorial that seemed to work for a few people with the same issue, and it gets rid of it but just permanently stays at 0.

    Baffled?

    Cheers, Pete K

  • 14 posts