primy's Forum Posts

  • 6 posts
  • Thank you very much, that's exactly what I was looking for. I already counted on that it would not be easy to do it, but I needed some guidance. thank you

  • thanks for the link, but the problem I have is not the use of sprites, or so I think, the problem I'm having is that I do not know how to make several sprites are linked as a chain, making the first sprite move and these follow you, for that purpose I am trying to use physics, or image points. For more understanding I have fixed the Link of the image. A greeting.

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  • Hello, I have been using the forum for some time to find information but now I can not find what I need. I am creating an enemy with several sprites and I want these sprites to follow the lead, something like this enemy of Mario Bros 3:

    I tested with Pin, with Pick nearest / furthest using the image point and I'm not able, I'm blocked, could you help me?

    A greeting.

  • Hello friends, I'm trying to build an enemy with several sprites, what I need is some sprites to follow the lead while moving, something similar to the enemy of Mario Bros 3:

    Hello friends, this is the second time that I participate in the forum, since I have always found information about what I needed in the forum, but unfortunately I can not find what I need now, could you help me?

    I'm trying to build an enemy with several sprites, what I need is that some sprites follow the lead while moving, something similar to the enemy of Mario Bros 3:

    rigelatin.net/staircase/images/chainchomp.gif

    I have several image points in the sprites but trying to keep them in the lead I do not get that effect. I tried with Pin, Pick neares / furthest, but I can not find the event I need.

    The sprites have the Behaviors Pin and Sine, but do not continue, I'm stuck.

    Sorry for the spelling, I do not write well English

    A greeting

  • Ok thank you review the event sheet and unify everything that has to do with the player, so I think it will be more orderly and I can see the errors better. Thank you very much

  • Hello everyone, I'm trying to make my first platform game and I would like my character to pick up an item to be transformed. I would also like to have the ability to fall slowly if the jump is pressed, but first I would like to solve this problem.

    The first thing I have done is to create a variable called "transformation" so that the system knows if it is "normal" or "super"

    In the event I tell him that once he collides with the item, the variable goes to "super", the sprite changes to the number 5 and the iten is destroyed, but nothing happens, only the item is destroyed and my character does not change of sprite.

    What I can be doing wrong?

    Thank you.

  • 6 posts