PreciousCord02's Forum Posts

  • 2 posts
  • I'm building a puzzle type game so in that a family is there in which 4 sprites are there(same behaviour). 2 of them will be on the layout but remaining two have the 2 and 3 instances. How can I, on runtime, spawn them. Also, there is a common spawner for all of them so I want to spawn them on single spawner, no 2 family sprites on a single spawner. Also, in using the Repeat for number of instances to spawn them on random instances(Sys>pick random inst(as a sub event)) but it is spawning infinite sprites.

    Help would be highly appreciated!!!!

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  • Hello everyone, since I'm new here and about to lose my mind on this.

    I'm making a puzzle type game in which there are 3 types of sprites placed as a grid on the array, all of them are in a Family which is having the behavior of Drag and Drop. You can swap all of the sprites with the drag and drop and two of those sprites are randomly placed on an array used. The last type of sprite is also randomly placed but is required to be in a predetermined location. How can I do that?

    Help would be appreciated!

  • 2 posts