Portvayne's Forum Posts

  • The problem is a recent iOS security update to mitigate the Spectre vulnerability was botched and breaks WebAssembly in Safari. We use WebAssembly to decode Opus audio in Safari because it doesn't natively support it. I filed an issue with Apple about 2 weeks ago: https://bugs.webkit.org/show_bug.cgi?id=181598 I can't believe that Apple still haven't fixed it. We might be forced to hack around it and disable WebAssembly in Safari.

    Oh, okay, thank you for the clarification. I hope the problem will be solved.

  • It seems that you get black bars with a "letter box integer scale" because the resolution of the game is less than the screen resolution.

    If I understand you correctly, you should select "letterbox scale" and set sampling to "point".

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • >

    > > I'm probably wrong, but that I know the export formats for apple browser and iphone, microsoft internet explorer and edge have always been .m4a, while the .ogg for chrome / chromium and nw.js

    > >

    >

    > Yes, but recently it was possible to use only one format .webm, and it worked well for me up to this point.

    >

    > https://www.scirra.com/blog/211/opus-au ... onstruct-3

    >

    sorry my confusion but webm isn't for videos?

    I can be wrong, but webm can be used for both video and audio-only. C3 automatically converts any audio format to webm except m4a

  • I'm probably wrong, but that I know the export formats for apple browser and iphone, microsoft internet explorer and edge have always been .m4a, while the .ogg for chrome / chromium and nw.js

    Yes, but recently it was possible to use only one format .webm, and it worked well for me up to this point.

    https://www.scirra.com/blog/211/opus-au ... onstruct-3

  • I don't know if it's a Construct 3 bug or a "gift" from an Apple, but all my games stopped loading on Safari with iOS latest versions (I tested on 11.2.2 and 11.2.5). This happens somewhere around 28% loading, and I realized that it's connected with preloading sounds.

    So if I unchecked "preloading sounds" - the game is loaded, but there are no sounds. Back in early January, there was no such problem, so I associated it with iOS updates.

    In the end I tried to add .m4a and the game started to load again with working sounds. It turns out that iOS no longer supports opus audio or this issue can be fixed?

    Maybe I'm the only one who ran into such a problem?

  • Hi.

    For some reason overlay does not work on Mac OS for me. Achievements unlocked properly (After I close the game).

    I use NW 21.1, Steamworks SDK 1.39

  • Hi ThePhotons and community

    The following expressions isn't working when I compile a project with the Minify script option:

    Photon.AppStatsGameCount

    Photon.AppStatsMasterPeerCount

    Photon.AppStatsPeerCount

    They show NaN instead of a number. They are working properly without Minify script.

    Sorry, if someone has already described this problem before.

  • Thanks for the kind words, Silverforce!

  • Hi fundation2000! I did not expect that someone will find this topic.

    In fact, reading posts like yours, gives much more power than money. Thanks! No big deal that the fund-raising campaign failed, with my approach to this is not surprising. Now I temporarily freeze Lightmile in favor of the development of less massive projects.

    As soon as I have enough resources to continue creating, I will definitely completed yet this game.

  • Indeed, I have reduced the number of frames in the animation. To quickly show the game. This is all, of course, will improve. Thanks for the feedback, Tunepunk!

  • Thanks, Angiel!

  • Hi guys! I would like to show my game on C2.It made for a long time, and this is only the beginning of development. I would like to know your opinion. Here is some general information:

    Lightmile is a 2D adventure game with RPG elements, the action takes place in space. In it you play as a character named Dave Baylon - he is an ordinary man from the planet-colony, where due to very low living standards and poor, he and his friend had committed petty crimes. As the game progresses he gets a big deal – a rich scientist who did his own research, solves the problems of the hero with the law, but in exchange for that Dave needs to find a mysterious artifact. For these purposes, he gets a spaceship and a small amount of money for other expenses – then the player would have to travel through the open world in search of information, simultaneously getting into various scrapes.

    And here screenshots:

    And here video:

    If you're wondering, I did large post on Indiegogo - https://www.indiegogo.com/projects/ligh ... x/10595789

    Do you think this project can raise money?

    P.S. I think in my text quite a lot of mistakes - I did not know English well enough. Sorry!

  • Can be added my game to itch.io list?

    portvayne.itch.io/the-charged-circle

  • Hi guys, I've done my first game and I want you to show it. It's called The Charged Circle.

    Short description:

    The Charged Circle - is a 2D platformer in which you control a ball and change the level so that you can get to your goal.

    * You'll be able to change their own gravity!

    * You can change the gravity of some of the surrounding objects!

    * In the game you have to go through 10 levels that will lead you to dream!

    * Warning! Recent levels may seem rather hardcore!

    You can watch the video and download the game on itch.io

  • Hey, I'm Alex from September Park Studio!

    I am interested in developing games is quite a lot of time. A long time ago I started with modifications to various games and tried to create own great masterpieces.

    Now that my ambition abated, I finally brought to the release of my first game.

    I am pleased to join this community, let's make cool games!