Pooya72's Forum Posts

  • just was curios to know how is new runtime development as i believe as said in a blog post new runtime will cause smaller project size (in big projects shorter time to show load screen) and getting brand new features more often.

  • This is the error i get.

    Error report information
    Type: unhandled rejection
    Reason: Error: web crypto only available on secure origins @ !ZcU@https://editor.construct.net/r58/main.js:2:229717 https://editor.construct.net/r58/main.js:165:1732712 promiseReactionJob@[native code]
    Stack: !ZcU@https://editor.construct.net/r58/main.js:2:229717 https://editor.construct.net/r58/main.js:165:1732712 promiseReactionJob@[native code]
    Construct 3 version: r58
    URL: https://editor.construct.net/
    Date: Fri Sep 22 2017 23:28:22 GMT+0330 (+0330)
    Uptime: 24 s
    
    Platform information
    Browser: Safari
    Browser version: 11.0
    Browser engine: WebKit
    Browser architecture: (unknown)
    Context: browser
    Operating system: iOS
    Operating system version: 11.0
    Operating system architecture: (unknown)
    Device type: mobile
    Device pixel ratio: 2
    Logical CPU cores: (unavailable, defaulting to 2)
    Approx. device memory: (unavailable)
    User agent: Mozilla/5.0 (iPad; CPU OS 11_0 like Mac OS X) AppleWebKit/604.1.38 (KHTML, like Gecko) Version/11.0 Mobile/15A372 Safari/604.1
    C3 release: r58
    Language setting: en-US
    
    WebGL information
    Version string: WebGL 1.0 (OpenGL ES 2.0 Apple A8X GPU - 111.40)
    Numeric version: 1
    Supports NPOT textures: partial
    Supports GPU profiling: no
    Vendor: Apple Inc.
    Renderer: Apple A8X GPU
    Major performance caveat: no
    Maximum texture size: 4096
    Point size range: 1 to 511
    Extensions: EXT_blend_minmax, EXT_sRGB, OES_texture_float, OES_texture_float_linear, OES_texture_half_float, OES_texture_half_float_linear, OES_standard_derivatives, EXT_shader_texture_lod, EXT_texture_filter_anisotropic, OES_vertex_array_object, OES_element_index_uint, WEBGL_lose_context, WEBKIT_WEBGL_compressed_texture_pvrtc, WEBGL_depth_texture, ANGLE_instanced_arrays, WEBGL_debug_renderer_info[/code:1sey3v2m]
  • i tried it but when logging in, editor panic and shows error page with options to restart, copy log and something i dont remember now.

  • Made a suggestion here

    https://construct3.ideas.aha.io/ideas/C3-I-327 upvote if you want

  • Ios11 is now available for public with web assembly and webrtc support, what does this means for construct 3 users ? Can we use c3 on ipad and iphone anytime soon ?

  • i cant say for sure but you can test it for yourself

  • they should be almost identical maybe some extra tags be included in html file and some compatibility codes in js files but the way cordova works is making your code run in a browser without address bar and other usual options so it looks like a native app.

  • Thx for checking it up, i dont know about size of your largest project but its simply re-uploading everything because of no matter how small change you make also by being able to save locally and having regular cloud backups construct 3 can be a true offline game editor

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  • i just get this error when open downloaded file.

    MultiPlayer quit unexpectedly.

    Click Reopen to open the application again. Click Report to see more detailed information and send a report to Apple.

  • forget to mention you Ashley

  • Depending on project size this can be lots of uploads and takes time, i usually save work after changing or adding 2/3 actions/conditions.

    seems C3 has only single file option of c2 and this makes more uploads.

    Also when offline or with low internet connections cloud is not a reliable options specially for loading project .

  • Ashley Opening Remote preview on another device (tested on my Lg g3 and my windows 7 laptop both using latest version of chrome) doesn't works it just shows joined session on screen for a while and then gets disconnected.

    Construct 3 editor is running on chrome on mac os

  • with c2 i used to set some backup destination folders inside Dropbox, now with native google drive it can be easier to have daily, weekly and monthly backups locally and in cloud if there be an option to do so.

  • We hope to have a stable release out within a couple of months - the software's in good shape already, but there's a few other pieces we need in place before we feel like we can say it's ready for broad usage. A new set of tutorials aimed at C3 and Paypal payments are two major ones.

    fortunately C3 and C2 are very similar in UI and nearly all tutorials for C2 are usable for C3 unless those tutorials included with unsupported plugins.

  • Posted a suggestion with exact title of your topic vote it up if your still interested.

    https://construct3.ideas.aha.io/ideas/C3-I-314