polponero's Forum Posts

  • Rough modification to functions: sdrv.ms/1258Rzu

  • I usually group said phases into functions. And call them accordingly, in a 'queue'. Let me check your capx first though. And happy to know a fellow countryman here in C2 forums :D

  • I'm also using BizSpark program and would say it is very useful. All the development tools related to W8 and whatnot are totally free, from W8 OS, VS 2012, Office and even Azure. Coming from a third world country, this is ultimately awesome!

  • Awesome! I assume you're exporting via node-webkit? Do you need to implement some sort of DRM through IndieVania?

  • I recall there's already a easing behavior called EaseTween. It's also based off robert penners equations. Check it out: scirra.com/forum/behavior-easetween_topic53288.html

  • WaterlooErik : awesome :). I've sent you an email with the CAPX, bar and zip file. Thanks!

  • Does the touch in C2 works with Ripple emulator? I have a simple match-3 project I'd like to export to BB10. Tried using Ripple (version 0.9.13), but can't test the touch. The touch works well without Ripple enabled. I've also created a config.xml file wondering if that's the issue, but still no touch.

    Has anyone found the same issue and manage a workaround?

    thanks

  • I see. Yeah no problem. Something to note about local variables then. Thanks!

  • Oops, sorry Ashley

    Here's a modification without third party plugin: CAPX

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I found this using r115 and seems like it still occur in r116. So basically I defined a value for a local variable, and do a wait, but after the wait, the value I just entered for the local variable is missing. Google chrome console gives me:

    Check: local var stack not big enough

    This doesn't happen for global variables. Another thing is, even with wait time set to 0, local variable value is still gone. Sometimes the wait can happen forever (more than the value I entered, even for 1 second).

    Plugins used: Function, XML, and Chrome Console.

    CAPX

  • rexrainbow

    Still not working. I've fixed my capx because I realized the sprite for moving around needs chess behavior. It should be correct now, but the grid move is still stuck on 1 chess (the second selected chess).

    The logic swap works though. But not the physical movement. I tried moving the Z for both swapping chess (1 and 2) but when I logged the Z, it still outputs 0 (doesn't seem to work)

    Another thing, you can swap diagonally and it works, but when I redo it on the same chess sprite, it won't work.

    Btw, I tried assigning the chess on different Z values on creation, but it seems the matcher plugin is only able to match chess on Z = 0.

    Updated CAPX

    Thanks

  • rexrainbow awesome plugin, as usual! :) Btw, I'm having a little trouble with grid move. It seems I can't grid move 2 sprites at once. Here's the CAPX of what I'm trying to do. To recreate, wait until there are no matches, then click on two adjacent tiles. Only one is moving.. :(.

  • Guys, have you also checked funsockets.com?

  • Ashley

    Awesome :). I haven't bumped into a problem yet, I was just getting started and tried to search for any working example out there. As for C2 related plugin, can you suggest what plugin you think can be a reference for me to start with scale-9? Thanks

    chrisbrobs

    Thanks for the example.. The thing is, I would like the sprite to be in a single 'container' much like the tile background plugin.. you can scale all you want but the image is not stretched (due to scale-9 rules). With your example, I will need to do those manually, which I'm avoiding :)

  • Oh, I've tried it out and found what is wrong..

    HashTable's 'for each item in' can only be used for keys with string or number values, not objects or arrays. The only thing you can do is have an action to 'Pick keys' from 'cards' and put it on an Array. If you try to for each that array, you'll have values that are keys beneath 'cards' (buscador_v2e and pimiento_v2). With that, you can for each the hash using 'cards.' & Array.CurValue

    I hope that's clear enough