podpathos's Forum Posts

  • Here you go http://db.tt/Jwd2j39D

  • The combination of the first examples that Animmaniac sent and LOS. In this way one can get directional lights. Things can be improved even further by taking into account only the light whose position is changed ...

    tile-light+LOS

  • Thanks!Here is something different, new (2009), and unfinished of course.

    Unbearable Ease of Taking Headshots

  • I have a bunch of old songs (more than ten years old), I lacked the will, and I had no reason to finish them (they are a product of pure boredom) ... if the songs appeal to someone, I'll give him free (I am going to complete them), if I like that game(demo...). When it comes to the FX I stand fully available, without any conditions (except of my free time). I hope that they will find a purpose... (my english... is english?)

    there you go

    songs

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  • My name is Nikola. My relationship with the games started with arcades - no one no longer remembers when. After that came the C-64, Snes, Pc ...

    I never made a video game, not counting that as a child I drew on paper the games (levels), and gave my friends to play, while explaining to them what was happening. For instance, a friend asks: Now what? And I replied: Nothing, now you're dead! In other words, I'm a game designer!

    My primary occupation is philosophy. I work as teaching assistant (Faculty of Philosophy in Novi Sad, Serbia). When I am tired, depressed, I am thinking of making some game. And as I've been a long time, I have a lot of ideas:)

    I only have two dreams! To make the game and play it!

  • Hello everyone! This is my first submission. I use the CC a little more than a week and I am delighted.

    Example is in fact the from Multimedia Fusion(a friend uses it - orginal exemple by Chris Branch). I translated it into the Construct with one correction. Namely, instead of the original option (from MMF)"create the backdrop" from sprite of the sand i am using the option "paste into canvas".

    I wonder if it can be improve, because I plan to use it for destructible terrain, not like the Worms, but only certain parts of the level that could be destroyed, rather, that could be separated from the original surface (with some simple "physic" movement), and fall down one by agreeing to other (the closest example of which I can remember it is in Earth Worm Jim 2, but it is to simple).

    Is the canvas only solution? If so then should I set the canvas over the whole map? Is that reasonable (question)? Can this be implemented more efficiently (faster)? Thank you in advance.

    Example