Pode's Forum Posts

  • imothep85 : I don't really understand your question. Can you reformulate it ?

  • ptbcomposer : on the AppStore, at least, there's more booksale than app sales. And among apps, what's selling the most is "books" apps. In fact those are apps with only text, or text with a few effects.

    So the market is good for that kind of stuff.

    I'm working on that kind of things, so if you want to ask some questions, go for it ! <img src="smileys/smiley1.gif" border="0" align="middle" />

    In the end, what's the most important, if you want to make sales (it's not the same if you only want an artistic outcome, the work isn't the same) : marketing. Marketing, marketing, marketing, marketing !

    With that, you can have great sales figures with an "average" game, but without coverage (marketing), an awesome game won't do any sale...

  • simpleex: although the PubNub system is interesting (and close to what I'm searching to integrate), but do you find their pricing plan attractive ?

  • simpleex : the plugin guru is rexrainbow !

    Anyway, you can come to the IRC chan, there's already other french coders there <img src="smileys/smiley1.gif" border="0" align="middle" />

  • For the moment, you can add a Sprite, which consists of a bitmap grid. Don't forget to delete it before export ;).

  • 0plus1: at least for device access, it's in the HTML5 spec. For some browser, you can already use getUserMedia() to access Webcam/microphone. With WebRTC, you can already do p2p in the browser.

    With WebGL already available in UIWebView, and doing great, Apple is going to allow webapp to use them, with the release of the new iPad (because 2048x1536 is too huge to manipulate realtime with JS only). They are slowing allwoing pieces of the HTML5 spec in Safari, because everything that can be done with webapp lighten the financial burden of validating apps over the AppStore.

    And since Apple is eating alive the tablet market, the other vendors (Windows Mobile/Bada/QNX/Android...) are forced to integrate those features, to remain competitive...

  • rexrainbow : yes, for sure ! The catmull-rom spline itself can't be copyrighted, since it's a mathematical algorithm, but that particular implementation and way of doing is coming from the original jQuery plugin creator, so I think you need to cite him as well (MIT license), but apart from that, go for it ! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • 0plus1: it depends. If you are targetting iOS, it's not possible because there's not JVM on non-jailbroken phones. If you know how to code a PhoneGap plugin for Android (here, you need to bind it to your .jar), it's possible. The overlay is going to be over C2's canvas, and you need to be sure that you cover the whole screen.

  • tonycrew : for the moment, you need to do that manually, by adding points for the "go-back" path, but thanks for the suggestion, I'm going to add it.

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  • newt : yes, I'm planning to add speed (allowing you to choose how much time between two points), and resetting the behavior.

  • 0plus1 : since it's using a Java .jar, you need to have a JS plugin that declare an applet, and dump the .jar in the same folder as your exported app, to access the functionnalities of the .jar (and hava Java installed, of course).

  • simpleex : your button can set a var inside index.html. And since the communication is bidirectional with CallJS, C2 can check the value of that var, and react accordingly.

  • It's a behavior which was getting dusty on my hard drive, so I cleaned it a bit, and I'm posting it here.

    The idea is to set Spline Path for Sprite, making them moves along a spline with a smooth path.

    <img src="http://dl.dropbox.com/u/1412774/SplinePathBehavior/demo.png" border="0">

    The spline code is adapted from here : https://github.com/MmmCurry/jquery.crSpline. Instead of setting the (X,Y) position via CSS and jQuery.fx, I'm directly accessing the (X,Y) position of the Sprite.

    The spline used is Catmull-Rom, allowing the trajectory to go through the points, instead of Bezier, where the control points and the trajectory points are different.

    The demo : http://dl.dropbox.com/u/1412774/SplinePathBehavior/index.html

    The capx : http://dl.dropbox.com/u/1412774/SplinePathBehavior/splinepathbehaviordemo.capx

    The plugin : http://dl.dropbox.com/u/1412774/SplinePathBehavior/pode_splinepath.0.1.zip

    Edit : the demo uses R0j0hound's Canvas, for the trail.

  • simpleex : one way to do that , while still using CallJS, is to have a variable in your page, and read the value of that variable with CallJs inside C2. With taht, you can react and start various reaction depending on the value of that var.

  • Spirantula: something that interest me is how do you define reaction time ?

    From what point do you start counting ? Display of something ? Time between two touches ?