PocketWorldAtlas's Forum Posts

  • 2 posts
  • Hi all,

    I've been working on this project for the last few years, and am now reaching the point where it's starting to come together.

    It's a 2D platform-brawler: The elevator pitch is something like Donkey Kong Country meets Final Fight. You control the main character as she jumps and platforms her way through a variety of levels with exciting, dynamic events (falling ruins, booby traps, disused mining equipment and more), while also having to fight and defeat magical demons that have descended from the mountain.

    I've reached the point where the main levels are all constructed and scripted, and I'm now going through and adding/animating the enemies for each level. Once that's done, I'll be well and truly out of the Alpha stage and into Beta.

    I thought people might want to see a screenshot of the work in progress - I'm pretty proud of how it's all coming together. I'll post some more screenshots at a later date that showcase some of the more dynamic elements, but hopefully this is a good indicator of the sort of vibe and atmosphere the game will hhave

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  • So, in the project I'm currently working on, the latter stages are snow levels.

    Trying out different methods of simulating falling snowflakes, I found the particle system was ideal - I can set snowflake sprites as the different particles, set the rate and angle just right to give the feeling of falling snow, and set the particles to be destroyed once they're out of sight.

    Once the game is running and the snowflakes are falling, they look perfect. The only problem is that once the layout starts running, you have to wait 5-10 seconds for the snow to appear, as the particle creator only starts sending out particles once the layout itself has started running.

    Is there any way to set the particle simulation so that the layout begins with a number of particles having already been precalculated and loaded. So essentially, rather than beginning the layout and the number of particles being 0, beginning the layout and the number of particles being 40 and already on screen?

    Any thoughts on this would be grand, as I'm a bit flummoxed.

  • 2 posts