PixelRebirth's Forum Posts

  • You should try to consult the wiki from time to time.

    [quote:26m41f7y] Application runtime

    The Application runtime does not have the DirectX display engine, hence you cannot show any DirectX graphics (sprites, tiled backgrounds, etc), but it also means there is no requirement to have any version of DirectX installed at all for it to run. The main purpose of this runtime is for application development using windows controls (buttons, comboboxes, dialogs, and such).

    This runtime also has a smaller filesize and is quicker to load.

  • I need a cap file of how a menu work, It must use a mouse to click on a button & let it navigate to the next layout screen etc.

    Any cap file of this practically one? Which uses mouse etc.?

    Seems like knowledge you could gain from any number of caps floating around. Here's a thread that lists many examples/tutorials:

    http://www.scirra.com/forum/viewtopic.php?f=8&t=8169

    And while the forum search function may not be your friend, google still does a good job.

    Is there any sun cap file around on scirra forums?

    Sun cap? What exactly do you mean by that?

  • orry for the fairly noobish question here, but whats the best way to make a counter with sprites rather than a font?

    It's pretty easy to do with events. You just have to add to a sprite the numbers from 0 - 9 as frames and then use a loop to spawn instances of the sprite accordingly. Some knowledge about the system expressions will help. Here's an example:

    http://dl.dropbox.com/u/2306601/spritenumbers.cap

  • use the sprite z elevation to make the sprite look big.

    It is what you are looking for.

    I'm not convinced it's what he's looking for, since Z elevation works relative to the viewport. If you simply want to zoom a sprite you actually should go about it differently.

    Apart from using events to resize your sprite according to its aspect ratio or messing with layers and zoom, you could also give the Scale Behavior a shot.

  • This is very cool. Gives me a Mageslayer vibe, in spite of the completely different scenario. Bring on the textures and most importantly the bloodshed!

  • > Thanks for the tip, though I can't seem to get it to work with the 3d Object. I took down the demo for now.

    >

    Awwwww I wanna try it

    I second that!

    Do you have any objections against simply putting the model files in an archive along with the exe?

  • I suspect you forgot to include the 3d model(s)?!?

  • If you only want your crates to simply fall down when they're not on ground, the physics behavior might be a little overkill.

    Here is how I made your events work with some minor adjustments and most important of all an For each loop:

    http://dl.dropbox.com/u/2306601/crategrav.cap

  • It's great to see that there's some more love coming Construct 0.x's way. Infiniscape sounds pretty awesome and versatile. And I know many people will love you for the inventory plugin!

    Can't wait to get my hands on your plugin(s)!

  • Wow, some very nice additions in this release! Will try it asap.

  • Fluoride occurs naturally in tea, in much higher concentrations than in your drinking water, and people have been drinking tea for thousands of years. In small doses fluoride is a health benefit, and there is no serious research proving otherwise. Fluoride hysteria is just that... hysteria. It's a conspiracy theory.

    The only real problem with toxic levels of fluoride comes from waste from aluminum smelting plants, and that water isn't meant for human consumption. It does affect fish though, if that makes you happy.

    The problem is not in low levels of fluoride that might naturally exist, but adding it artifically into the tap water. In an unhealthy dosis. You can call it a conspiracy theory. Doesn't exactly mean that theory is wrong. Europe had good reasons to reject fluoridation is all I'm saying to this.

    [quote:3jfnausa]Now if you'll excuse me I have to shield my head with tin foil because the HAARP network is redirecting my brainwaves to a secret CIA bunker in the Horsehead Nebula.

    Thank god I'm living out of HAARP's reach.

    Also this: http://www.fluoridealert.org/fluoride-statement.htm

  • Well, I do believe karshinkoff is 100% right regarding fluoride. It's poison and it's a bad joke to add it into tap water. Any amount of lazy research can prove that.

    [quote:3s16al5c]

    Edit: no need to bring the holocaust in to this... - Ashley

    That's just cruel. Why edit out the most interesting parts?

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  • Can't say I'm not a bit sad over here, but looking forward to the great things that C2 will bring to the table.

  • Impressive little game you have there, especially when you consider that it was done in 48h!

    Very cute tiny pixels and everthing feels like it fits together well, one of the most important things imo.

    Haven't seen many games created with Construct that include RPG elements, so that's definitely a plus and also shows that you know what you're doing event-wise.

    Only thing I got a bit confused about was how the viewable areas work. Sometimes it seems like a cell right next to me is blacked out although it shouldn't be.

    Also double post? A shame you didn't get any replies when you first posted it, it's really well done and worth checking out.

  • Why not simply tell Construct in which direction to rotate? Like so:

    http://dl.dropbox.com/u/2306601/lerp_bb.cap