PixelPicoSean's Forum Posts

  • 11 posts
  • If they made mobile support to work with C3, I will be impressed.

    GDevelop has a mobile app, by using which you can make games with your phone. And that is yet not as powerful as their desktop version, may still make you feel impressed

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  • Hi everyone, my game updates and reaches 1.0beta, try it now.

    I've been working on it full time these days, hope to make it better.

    Game link: http://www.newgrounds.com/portal/view/641117

    Some screenshots:

  • Works only for a few days, and here's my game. It's not finished yet, but I'm trying, hopefully everything will be done tomorrow.

    Escape from Anyone 2030

    http://www.newgrounds.com/portal/view/641117

    Regards,

    Sean

  • Looks really straight forward, I'm gonna add it to my 2030 competition game

  • That's amazing, I love the your art. More enemies and bigger explosion plz!

  • If your Mac has Retina screen, NEVER use Windows 8/8.1 since everything's gonna be too small. I'm currently running Win7 in Parallels 9 and it rocks

    Following the official tutorial of setting up preview on devices and then go ahead. I'd recommend you put your game projects in Mac HD instead of the virtual machine in case of losing your works.

  • Progress bar is designed to show progress, so you have to set the maximum. And tag is the name of a specific timer, you have to start it before using its CurrentTime.

    Say you set the Maximum of the progress bar to 10, then do this:

    ProgressBar On Created -> ProgressBar Start Timer "MyTimerName" to ProgressBar.Maximum

    Every Tick -> ProgressBar set progress to ProgressBar.Timer.CurrentTime("MyTimerName")

    Now the progress bar should keep increasing when you run the game, and fulfilled at 10s. Then you can do some actions:

    ProgressBar On Timer -> {Any actions you want to do here}

  • Seems the "Trigger once while true" cannot be used as a co-condition, you do have to create a sub-event.

    Simple example:

    character on collision with ghost -> {Actions to be done very beginning when collide with ghost}

    >Trigger once -> {Your book spawning actions here}

    >Blank condition -> {Other actions after spawning the book here}

  • I've tried all the fullscreen settings but the address bar keeps showing. I even tried to execute

    window.scrollTo(0, 1);[/code:253sfikp] manually, and it only disappear when the fullscreen mode set to off which is not good at all because of the bounding box and game just looks terrible.
    
    Regards,
    Sean
  • Hey guys, I am Sean Bohan (aka. PixelPicoSean), a gamedev based on China. I used to create games with impact.js, and recently switch to C2 because it's stable, easy to use and boosts my developing speed. I'll use it for my next and next... mobile games and also try to build some useful plugins for you guys to build amazing things. (I'm kinda open source guy )

  • 11 posts