PixelImpact's Forum Posts

  • Hi everyone,

    I have developed this awarness game on Ebola:

    Now I would like to make a video game of it.

    But I don't know how to make pawns moving along a linear pathway..

    The idea would be a make a (or many) pawn moving for a square to another depending of the result of the dice.

    If anyone as tip or tutorial (I can't find any, it's like those quite of game doesn't exist on Construct..), that would be awesome

    Thanks in advance !

  • One more question about the ghost movements: mines are doing a sort of half flip when changing direction... How can I fix that?

    http://pixelimpact.org/capman10/

    Also about the pacman movements: how can I smooth its changes of direction by ideally making that if you press a touch a bit too early (noot too early), it will still turn at the next intersection?

    Thanks a lot again <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Oh my g.... It's working perfectly fine !!!!!!!

    Thank you so much! I spent my all week end trying to fix that..

    Thanksssssssssss

  • Hi everyone

    I need your help because I would like to create a online global score and each time a player plays, it change the online score.

    I explain:

    I'm making a game where the goal is to destroy as many bubbles as possible. And I would like, everytime someone plays, to substract his score to the overall figure and to display on the menu screen:

    • A global figure (/counter) in real time with all the sustractions of all the players
    • The total of all the bubbles destroyed (=score) by the player

    It's exactly the same then to have a online variable adding all the scores of all the players (instead here, we are subtracting ^^)

    So I guess I have to link the game to an online counter but I don't really know how to do that... So if you could help me, that would be great (and idealy, it will work both on web browser and mobile).

    Thanks in advance

  • Hey guys!

    I have another problems about the ghosts movements:

    When I duplicate the layout (to make a new level), at the start of the layout, the ghosts are going away by "flying" (to the right side).

    Any idea why and how to fix it?

    Because it really anoying and I can't find a solution...

    Thanks in advance.

    Ps: I can't add a capx but just use the original and duplicate the layout.

  • Hi everyone,

    I can't find a clear explaination of how to do an endless scrolling game.

    I would like to do a game where the player need to use its finger(/mouse) to go from left to right with a automatically generated layout (so I guess it is not the screen that moves but the layout).

    I also would like to add some effects like an accelaration effect.

    Any help and/tip would be appreciated

    Thanks

  • rexrainbow Ok found it! It works well thanks <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    What about the freeze? Is that just my game then?

    Also sometime, even if if I swap 3 chess, it doesn't match and the chess go back to it original position. It looks like the game have determined which items shoudl match and you can't match any other ones...

    Here is a last version my prototype: http://pixelimpact.org/water-game/index.html

  • rexrainbow

    Thanks! Very clear and that helped me a lot as alway

    Now my problem is I don't know how to activate the fall of all the chess to fill in the empty places of the board. So how to make the chess fall (wihtout any match3)?

    About the freezes, it started (occasionally) when I change the number of columns/lines. Maybe it is because of that?

    Thanks again

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  • rexrainbow

    Works perfectly with local variables instead of frames matching Thanks again so much!!!

    In order to go even further, how can I do to destroy a line and/or a specific color of chess?

    Because I would like to asign a key when pressed the bottom line is destroyed (no matter the type/colors of the chess) and another key when pressed all the chess of the same type/color in the board are destroyed.

    Problem is I don't know how to create new chess (by triggering the "fall" state) and how to select a all line to be destroyed.

    Also, sometime the board freeze and I can't swap the chess anymore? Is that normal or is that just with my game?

    Thanks again

  • rexrainbow

    Hi,

    Is that possible to add animations to the chess?

    Because I would like to add some in order to make it more nicer. Unfortunatly, when I'm starting to play with the frames, it brokes the matcher and it can't reconize the match3.

    I have made something myself (see the cap attached) but it is a complete mess and doesn't work anymore at all....

    Any ways to do it would be great

    (Ideally, the best would be maybe to add a local variable for each starting frame and then the matcher would check the local variables instead of the frames)

    Thanks

  • It's working !!! So simple but still so amazing

    Thanks you so much!!!

    I just haded a subevent to the first action to check the frame as you recommended and it is working perfectly fine I guess it looks silly now but I was really stuck...

    May I also ask how can I change the position of the grid in the window? I would to make it small (done) and to put it in the buttom but anytime I'm trying to change its Y, it just makes it bigger (the grid always starts from the top corner).

    Thanks

  • Hi, thanks for the answer!

    The other plugin looks nice also but it is actually more complex for me because more need to be done in order to be able to use it so I'll stick with this one which is great

    I have managed to play with this plugin and it is now fitting most of my expectations.

    I am just stuck at the following point:

    How can I assign a specific scorring for each square colors? For example:

    Red = add 1 to the global variable "Score_red"

    Green = add 1 to the global variable "Score_green"

    etc...

    I have played with the animation frames but it's not working so far.

    Thanks again.

  • Hi,

    Thanks for the awesome plugin!

    Is anyone know how to change the entry side of the new squares?

    I would like to make them arrive for the left side (and not from the top).

    Thanks in advance.

    Ps: I'm just wondering: is there any easier/more simple way to do a match-3 puzzle game? Because the exemple is awsome but really complicated to use/modify for noobs like me

  • Thanks for the quick feedback.

    Yeah I get the feeling that it was a bit complicated but I though it was because of me

    Should I use the "publish score" action instead? But I can't publish any strings, only numbers then?

    And exactly I have to enabled/add on the Facebook developpers website?

    Thanks also for your plugin. To be honest I would prefer no to buy anything (for such a small game) but I might considerate it if it is the only option.

    • Is that working with Facebook API 2.0?
    • Is that simple: you click and that post on the wall (no adds, additional boxes like Clay.io etc)?

    EDIT: is that working without a HTTPS website or do I have also to upgrate my website?

    Thanks again

  • Hi there,

    I have a simple question (for which I can't find the anwser and it drives me crazy):

    How to post a message on Facebook wall from inside the wall?

    I just want players can post their scores on their Facebook wall just by clicking somewhere in the game:

    "Click here to share on Facebook => I just scored XXXX on this awesome game"(if possible with a screenshot of the game)

    I am looking for a clear tutorial/explanation step by step on what to do on both Construct (with the regular Facebook object) and Facebook (API2 developpers)

    Because obviously I'm doing something wrong somewhere because when I'm clicking on my "share" link, the windows open and close without posting anything....

    Thanks in advance