Pixelgent's Forum Posts

  • 4 posts
  • I am kind of puzzled to be honest. I got my Blackberry Z10 in the mail today and exported a native app to it. All is well and dandy it scores an 81% on ScirraMark compared to my iPhone 5's 44% but the performance feels very slow compared to it. My old HTC incredible seems to run almost as well. The specs on the Z10 are higher than the iPhone's as well. Is something wrong with it? Am I missing something? Will I get increased performance if I use the WebWorks 2.0 SDK?

    Here's a link to the .capx also I cant seem to get the text FPS counter to work? Any ideas on that would be much appreciated. here's what I have [fps & " FPS (" & renderer & ")"]

  • Decided to make me a Flappy Bird like game because I was bored and wanted to see how fast I could get it done. This is my one day progress.

    Char is going to be a chimney sweep pushing air into a balloon with a small bellow

  • Im sorry, while this does actually help a bit i think i was unclear, this seems to make the object jump between 2 point when actually i want it to tween between the two faster and faster with every movement.

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  • I would like to implement a movement where the object picks a random point on the screen moves to it and once its there picks another random point. I would also like to speed the object up after each movement. I have been trying to do with with sine waves but can't seem to figure it out. Anyone have any ideas?

  • 4 posts