pirikos's Forum Posts

  • 14 posts
  • I use spriter R11 and the latest version of construct 2 and since i've updated spriter, it doesn't import in construct 2 at all. (My old spriter animations are still imported correctly but then if i open them with r11 and update their scml, they aren't imported anymore)

    Construct 2 important the scml and scon file but not the sprites.

    Someone else from the official forum got this bug too...

    brashmonkey.com/forum/index.php

  • It seems like the dragon bones conversion to spline is buggy and doesn't even work anyway sadly:

    https://forum.starling-framework.org/to ... ine-format

    I don't know if it got patched since then.

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  • i've just made a bunch of text boxes in a new project with nothing in the project.

    Well seems like it is a problem from my side.

    here's an image of the problem. It's pretty simple.

    https://snag.gy/Hx6CmQ.jpg

  • Problem Description

    TextBoxes and buttons randomly blink and disappear when the project is previewed or exported into an NW.js project. They reappear when the user hover his mouse over the button or the textboxes.

    Steps to Reproduce Bug

    [1] Create multiple textbox

    [2] Preview the project with NW.js

    Observed Result

    TextBoxes and buttons randomly blink and disappear when the project is previewed or exported into an NW.js project. They reappear when the user hover is mouse over the button or the textboxes.

    Expected Result

    To stay visible every frame .

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    windows 10 professional x64 fully updated.

    Construct 2 Version ID

    I'm using the last version of NW.js for C2 (january) and C2 beta release r424

  • It's working as intended

    That's a life saver, thank you !

  • in my case i've tried to just copy a dropped file to an already created folder and it didn't work (same for moving). It may be an authorization problem or something like that.

    I've tried it with a slash at the end of the destination path. The original file path is just NWjs.DroppedFile

  • Nwjs.droppedFile is the name of the file you are copying. It basically give you the path of the dropped file.

  • Necroing the topic

    i have the same problem!

  • I have same problem with the last version of c2.

    i put the CSV on my array. I'm waiting for the ajax to complete his request. The CSV is in the array without problem Then when i loop

    to put the sprite to the position in the array, some sprite doesn't appear and it seems to not recognize some sprite on the debug mode.

    here's the link of the capx. Go debug mode and push A on keyboard. Look for battle_box newly spawn sprite. Some Shouldn't appear.

    https://mega.nz/#!jct3mbwZ!JiA1YYRWIA30ipIR3rgSewetLTDCQua4hymjxf0hiwQ

  • Sry i'm late ! THanks a lot, great work ;.; .

  • it was a bit hard to get a grab on it, but with the Csv plugin i can put "," with the double "" trick. Thanks : ).

    I have another question: is it possible to put a random time for the delay?

    i tried something like that :

    "math.random(3),print,""Call('test', 'j1','1')""
    1,print,""Call('test', 'j2','1')""
    1,print,""Call('test', 'j4','1')"""[/code:2h5j724q]
    But scenario would just jump to the second print and not do the first print.
  • Hi!!

    This plugin is really a life saver for me because i have a lot of text in my game ! Thanks Rex ;....;

    THat being said, i have a problem. I can't put a "," in the text i want to send in my function with scenario. Without eval mode, using the "," cut the text because it's the separator for a new parameter. With eval mode, it make my project bug (as using ":" in eval mode).

    If you have a solution, i'm all hear: D

  • It's working and i have learnt how to use parameter too.

    One rock two hits

    thanks!

  • Hi all!

    in my current project i need to call function but only for specific instance of an object.

    The thing i do to that is

    Cdt= pick object with where object.variable = 1

    action => Call function

    But when the function is call, it work on all the instance of the object and not only the instance with the object.variable =1

  • 14 posts