PinHeadLarry's Forum Posts

  • 8 posts
  • I copied it from your capx. and when i literally change it from your sprite to mine, it doesn't work anymore, I guess it's my fault.

  • I'm not sure how you did it, but It doesn't work for me, the only events that work for me are the vertical events.

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  • It seems that when the X events (Character.X < Mouse.X -> Set Animation to "Right" and Character.X > Mouse.X -> Set Animation to "Left") is on top of the Y events (Character.Y < Mouse.Y -> Set Animation to "Down" and Character.Y > Mouse.Y -> Set Animation to "Up") the X events only work and the Y events doesn't work. Vice Versa

  • What I meant is that the animation of the object would change if the mouse is in a certain area, for example if the mouse is at the upper area of the object, the object would change its animation because the mouse is on the upper area of the object.

  • No i meant like change the animation of the object by the mouse position.

  • To be more clear, i want my character to change sprite/ rotate using other sprites, by the mouse position, I tried using

    Mouse.X > Character.X and Change position so it looks to the right and Mouse.X < Character.X and change position so it looks to the left, but when i change the X to Y, the Y Events (Mouse.Y > Character.Y and Mouse.Y < Character.Y)

    seems to over ride the X events (Mouse.X > Character.X and Mouse.X < Character.X), it only make it look up and down and not left and right. (To be more clear I made to another events using Y coordinates instead of X coordinates and it over rid the X events.) Does anyone know any solutions for this?

  • Nevermind guys, it's fine.

  • I'm not sure whether this is construct 2's fault, or my computer, but when I open any .capx with construct 2, a thing pops up and says "Catastrophic Failure" If anyone has any answers, please post because i really need help. Thank you very much.

  • 8 posts