All thanks.
I was caught up in my daily job schedule :(
I am trying to figure out how the events were written for the EnemyBridgePatrol.capx given by Nimtrix
I guess I need a some manual sort to understand a little more complex (programming like) features in construct2.
Please give me some time to understand what you have given :)
rfisher
rfisher's solution sounds an easier way..but i still might have to think about the AI movement in this case.This this way I stumbled upon one few questions about SOLID behaviour.
(a) Can we dynamically set the 'Solid' behaviour in-between (during)the game play ? if so how ?
(b) Can we set the 'Solid' behaviour valid only to the AI and not for the player ?
i have tried something here
pinastro.files.wordpress.com/2012/06/solidbehaviour.jpg
what i want is the player not stopped by the invisible solid object on both side of the bridge (I am not really sure how valid is this question?)