piman's Forum Posts

  • windows.h isn't included with VC8 express. Win32 also needs ATL

  • I'm pretty sure when it checks for collisions Construct doesn't look at where the layers are scrolled to, only the x and y coordinates of the objects.

  • The SDK isn't working for me and I read in an earlier thread that ATL and MFC aren't included in the express versions. Is it possible to download them seperately?

  • piman

  • awwww...... poor ashley... hope u get better soon

  • <img src="http://a182.ac-images.myspacecdn.com/images01/63/l_7ba65c1ee1e03184801faefa103fccbd.jpg">

    and just so everyone knows, I wear two contacts, a blue one in my left eye and a clear one in my right... and the horns are fan blades

  • Have a good time in Vegas... oh wait, you're not going to Vegas...

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  • I just started using Construct a few months ago and was impressed by its general usability, the speed of new releases, and by how active the forums are. I have never used MMF2, but I have tried gamemaker and Construct is a LOT better. I kind of agree with the suggestion not to start a big project. I would suggest to make small programs that test different features you want in your program. If you can produce all features individually, then try implementing them in a larger program. Over all, I would say to try it out and if you find a bug, report it. Then wait for Ashley to work his magic and continue.

  • I almost finished the System Actions page, but I don't know what the 'Set Zoom Offset' does or what the 'Flags' parameter of the 'Play sound' action is for. Could someone either tell me or go and fix it? thnx

    P.S.: The documentation project needs all the help it can get, so go on the wiki and contribute http://69.24.73.172/scirra/wiki/index.php?title=Main_Page

  • I've made a few articles... just search for User:Piman

  • i say skeera...

    you should turn this into a poll and see what happens

  • All the games occur in a set order. I haven't got around to randomizing them yet. Do you have any suggestions for more minigames? I can't think of any good ones.

  • for flying enemies you could use the RTS behavior to set waypoints

  • i know there have been many games like it, but i got bored.

    heres the link Download

  • I could not reproduce the wall glitch you talk about... and trust me, I tried.

    If you are going almost parallel to the wall and hit it going at low speeds while turning into the wall, the front sometimes goes in the wall and you can drive through.

    I'm not exactly sure why anyone would be turning into the wall at low speeds, but its still a bug.

    *Edit

    Also, if you hit a wall and afterwards turn away from the wall the back end will go inside the wall.