pikatju's Forum Posts

  • 5 posts
  • SOLVED! I just read this one all over and here it says that obstacle map is just generated at start of layout.

    To make this work, you can regenerate pathfinding obstacle map. But just keep in mind that this is very CPU heavy.

  • Just forgot to mention that this is when using pathfinding. Tested it with MoveTo and this is working fine. Hope somebody could help answer this "simple" issue.

  • Hi guys

    Hopefully this should be a simple answer. When I create a sprite at runtime, i.e. clicking at a button to create a sprite in a certain position, the sprite hasn't got any collison(or at least it is not working)

    If I place the sprite in the level from the start or create it at start of layout, it works fine. What am i doing wrong here?

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  • Works perfect! Guess i'll try reading more about loopindex

    Thx for quick reply and solution.

  • Hi

    I'm stuck in understanding how to get the looping of an array to text the way i want.

    I got an array of 3x * 4y with name like this

    Michael "the mechanic" Robertson

    Jürgen "the jurist" Heinz

    Kurt "the crawler" Spindly

    Martin "The master" Craigh

    How to i setup a loop in construct to list the name in a textbox like this

    Michael "the mechanic" Robertson (Newline)

    Jürgen "the jurist" Heinz (Newline)

    Kurt "the crawler" Spindly (Newline)

    Martin "The master" Craigh (Newline)

    So actually writing it the same way it is in the array.

    When i do like this, I got the first line, (Michael "the mechanic" Robertson) but cant seem to find a way to write the all array in this structure.

    Hope someone could help me get back on track?

    Tagged:

  • 5 posts