Good grief you must be some sort of guardian of the games! THANK YOU!!!
> "Nice knife"! are you referring to my sword and yes any body as far as I know can post here
> "Nice knife"!
are you referring to my sword and yes any body as far as I know can post here
Yes, I was referring to your sword, & I was asking because a certain forum page said I could not post until I had more rep.
I have an old sort of RTS tank game I threw together when I first tried C2, I plan to put version .15 on the arcade within a few weeks. It has all the basic stuff like enemy bases, ability to buy new tanks, etc. It's realy fun, and I hope you all enjoy it when I post it. <img src="smileys/smiley1.gif" border="0" align="middle" />
As in separated event sheets? Yeah,I figured out that was the problem, putting all of the levels' script on one event sheet. If you guys want, I can still post the .capx with the problem, but I hope this wraps it up: Don't put all of your game levels' code on one event sheet!
You know what, that's exactly what I was doing! I figured that out a few months ago, but forgot the trick I learned to keep it from happening. <img src="smileys/smiley6.gif" border="0" align="middle" />
Sorry guys, tested it out on a new project, no sign of overloading, guess they fixed it. I'll try to find one of my older examples...
I'll try to set one up for you within a week. I'll be busy with my first game, so it may be a pretty simple example, unless they already fixed the problem.
P. S., name's Christian.
Develop games in your browser. Powerful, performant & highly capable.
Hello! I have been planning a game for a few months with a friend, and we will start working on it this weekend when I get the full version of C2. i'm really excited about getting the full potential from this engine! <img src="smileys/smiley4.gif" border="0" align="middle" />
When it overloads, you will see problems like things not "dying" when they should, and your score not going up. Sorry 'bout the above reply, I misunderstood the question. <img src="smileys/smiley29.gif" border="0" align="middle" />
Ah, now I see it. Works great, even if I don't always use it for debugging...
It's basically the stuff that can keep track of a certain number, usu. used , like I said before, for health, score & time limits. If you go to an object's properties, and click add variable, you should probably see what I mean.
Soor, scratch "locking" <img src="smileys/smiley5.gif" border="0" align="middle" />
How am I supposed to keep the variables in my game from overloading? I use them a lot for the usual stuff like scoring & health, among other things, but it keeps on locking overloading! :(
"Nice knife"!