hello, I am trying to make a server using construct, obviously not a literal server, but something to manage sockets if I made a game in blender that connected to my ip if that makes any sense, I dont know everything about servers, but i understand that a client will connect to an available server socket at said ip, I have worked out this so far...
<img src="http://oi52.tinypic.com/214w70z.jpg">
<img src="http://oi55.tinypic.com/2n8ysm.jpg">
I have a list to manage game server files and connected players under sockets, in addittion to ip and ping boxes. What I want,
- to get the button labeled "Check ip" to check values entered in the ip and ping boxes
- To get the start button to start, or listen I believe its called
- To get the shut down button to stop listening
- To get the retrieve sys button to retrieve files in a specified server or domain
- For the sockets list to display connected ip's
- To get the system files list to display system files retrieved
What I have
- Buttons (Yay)
- A starting value of sockets set at 0
I have this pod six net tutorial, but it is focused on construct games only, and I am trying to create a server only for a python based client to connect to, and I am unsure of what exactly I need from the tutorial, Im pretty sure I will need to use an append script for retrieving sockets and retrieving system files, but thats as far as I know
If this project is really out of reach or impossible with construct then I understand, but any help is appreciated