peterwyatt's Forum Posts

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  • Got it. Yeah I have a tendency to get ahead of myself haha. But also just wanted to know if it would be a good platform for that kind of game. Thanks for your help!

  • Thanks for the reply. Good to know.

    The thing is it would have elements of visual novels but not exactly. Like I want the character to be able to walk freely with the direction pad, etc with an isometric view. I'll play around in Construct and see how it goes. 👍

  • Definitely a newb when it comes to game development, but wondering if Construct is the best choice for my project. Sorry if this question is uninformed.

    I know it's a great engine for platformers and combat-based games. Is it good for games that are mostly choice-based, i.e. a lot of extended animations and maybe changes to the environment based on your choices, but not a ton of object interaction or collision?

    I want to make a game that's main appeal is its frame by frame animation. So more of an interactive animation with some game elements like item collection and dialogue trees.

    Would it be harder/easier to develop these kinds of games compared to a similar platform? The only experience I have is making flash games when I was a kid. Thanks!

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  • 3 posts