peterwilli's Forum Posts

  • 3 posts
  • No, it does happen, and I know why. When you have 2 tabs, and move to 1 tab, the game on the tab in the background gets suspended. If you put the tab of the 'host' in the background (and thus opening the peer tab) the host gets suspended triggering this disappearing.

    2 open windows however is no problem, as long as the host is visible on-screen.

  • Check how I applied the synching in the mutli RTS template in the arcade, capx included. (under multiplayer games)

    That is one method to do it ... but, if your game logic allows you to synch 1 thing and have the logic handle the rest, I would go with that. (less synching == better network performance)

    Yeah sync the truck body and spawn the wheels locally was my last option, the game we bought is using the wheels to apply logic on (like physics forces) and also to determine if the truck should flip or not, so if I do that I have to rewrite like 50% of the game. But if you say that's better then I guess I should go for it. Thanks! I'll look at your template anyway just to see the other option.

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  • Hi,

    We have bought this game: http //codecanyon.net/item/the-truckphysical-vehicle-gameinclude-apk-file-/full_screen_preview/6978398 (link is for informational reasons only, I am not selling it) (add a : after the http I cant post a url)

    I need to make a multiplayer version out of it. So far so good, but what I would like to know is what is the best practice to sync multiple objects as one?

    The problem is that the truck is actually 3 objects: 2 wheels and 1 body, and all of the examples only show how to sync 1 object properly.

    I'm not looking for concrete examples just someone who can give me a little bit of the right direction Thanks!

  • 3 posts