Pegosho's Forum Posts

  • 6 posts
  • Makes total sense. I'll try it as soon as I get home.

    This is the last favor, I don't want to take much of your time. Do you know of any tutorial that teaches picking objects from the floor and grabbing them, running around the house with them and droping the object on the floor if you want so you can grab another one?

  • BTW, maybe you can help me on this problem I have.

    I have set an event that makes my Player set a CRAWLING animation when he overlaps an invisible wall. So every time my Player overlap it, my Player switches from Standing animation to Crawling animation so he can pass through a tunnel. However, if I press up during this animation my Player still jumps. Is there a way for me to disable to "up" key during the crawling animation?

  • OMG! You did it, Anonnymitet! That was the solution. Thank you very much!

  • I solve it and it's still strange. The problem was to assign the same key, in this case "X", to both events. What I did was to assign different keys and it worked.

    Still, I'd want to assign just one key to that action because you are just entering a door.

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  • Edit: I can't post pictures nor links cuz I don't have rep enough.

    Anyhow, here is exactly how it's written:

    Keyboard - On X Pressed----------------------- Player Set Position to (door2.X, door2.Y)

    Player - Is Overlapping door1

    Keyboard - On X Pressed------------------------ Player Set Position to (door1.X, door1.Y)

    Player - Is Overlapping door2

  • I'm currently working on a puzzle games that take place inside a house with a bunch of doors. I was able to connect Door1 to Door2 with:

    1rst Event

    +Player is overlapping Door 1 and Presses X ----------> Player Set Position (X,Y) Note: (X,Y) is the position of Door 2.

    Now I test it, and it worked. I press X and I get transported from Door 1 to Door 2. Perfect!

    BUT, when I try to repeat the same Event (2nd) but in reverse in order to go back from Door 2 to Door 1, here is when things gets messed up.

    I test it and when I press X in front of Door 2, and I get transported to Door 1, cool so far! But when I press X on Door 1 to go back to Door 2, my Player starts humping the door without going anywhere.

    I really need to advise if I'm doing something wrong or if there's a better way to do a door to door transportation.

    NOTE: All the doors are in the same layout.

  • 6 posts