pedrodh's Forum Posts

  • 5 posts
  • This is what I'm talking about! Finally some serious way to code on Construct ( scripting ) .

  • Hi. First of all, good job on 0.9 Version <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />.

    I have a bug to report, present in 0.9 version ( and below ) with ListBox object. When i create the listbox object, and then manualy add 2 or 3 items after clicking "Items" on the properties section, everything goes OK. Since the items are not drawn in the listbox, only at runtime ( i don't know whether this is or it's not bug ) i can see them, so i click again on "items" to see what items there were, and when pressing OK, all the items are duplicated. Like , if i had 2 items, next time e exit by pressing the OK button, without adding new items, i would have 4 items.

  • Got it, Thks

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  • Hi there. I've looked around in Construct but i cant figure out were to change the icon the game will have when exported to .exe . Right now, it is generated with construct icon for default. Anyone knows where to change this? Thks

  • Hi there. 1st of all, great job devs, the application is very good. I've been playing around with it and one thing it misses is object sorting. 1st i can only select objects on a list in the Layer Bar, but ok, i get used to it. It's obvious that if we have many objects its easier sometimes to look for the object in a list. It would be nicer if there were sub-trees on the objects list. I explain. For the moment when look at object list it looks something like this :

    + Player

    + UI

    + Pistol

    + MachineGun

    + Enemy 1

    + Enemy 2

    + Enemy 3

    + Enemy 4

    + Monster

    It would be nicer if there could be something like this:

    + Player

    + UI

    + Enemys

    __ + Enemy 1

    __ + Enemy 2

    __ + Enemy 3

    __ + Enemy 4

    __ + Moster

    + Weapons

    __ + Pistol

    __ + MachineGun

    You get what i mean ? ( sorry bad english by the way, lool )And keep up the good job.

  • 5 posts