pedrocassioti's Forum Posts

  • 5 posts
  • Yep

    The circle is in a layer above the layer of the sprites I want to change.

  • I tried, but the effect only change the circle itself. it won't chance the sprites that the circles is overlapping

  • Hi (:

    I hope somebody can help me.

    I am trying to create 3 "domes/circles" effects that follow my characters, and what these circles are supposed to do

    is change the color of everything inside them.

    example:

    Everything inside the RED circle is supossed to lose the color red (more precisely, the red in the RGB value,if have any). So if I have some sprite outside this circle with RGB values of 255, 100, 50. When the circles pass over them they will have to have a value of 0, 100, 50.

    I know how to do this to an entire layer using the Tint effect, but I can't create in just a small area. I tried using something like the Spotlight effect that can be found in some youtube vídeos, but it did not work.

    Can anybody help me with this?

    Thanks (:

    (Solved) All I had to do was use the Tint MASK effect. Feeling so dumb now. thank you A0Nasser for the help (:

  • Here is 60fps and 58% cpu (i5 3210m, 6gb ram, internet explorer 11)

    Btw Katala, what is the angle of diagonal movement in your game?

    I noticed that in your games the character movement is perfect/parallel with the tiles.

    I am using tiles with the same proportion as yours 2:1, but the closest I get for this parallel movement was moving diagonally with 26.5º.

    I would be so glad if you could share how you do it.

    Thank you. (and sorry for the bad english)

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  • Hello

    I am trying to create a game like 'Zelda - a Link to the past' and I am don't know which way is better.

    Create the scenarios using a non-solid tilemap and placing all the little tiles to create/"paint" the world and then using some tiled_background to create the solid objects (like stones, vases, signposts, walls, etc) ?

    or

    Create the world using only tiled_backgrounds, some solids, and some non-solid ?

    The tilemap aprouch seens easier to me... just choose the tile and paint it all over the layout. Idk.

  • 5 posts